protected override void Combo()
        {
            var q = Menu.Item(Menu.Name + ".combo.q").GetValue <bool>();
            var e = Menu.Item(Menu.Name + ".combo.e").GetValue <bool>();
            var r = Ultimate.IsActive(UltimateModeType.Combo);

            if (q && Q.IsReady())
            {
                QLogic();
            }
            if (e && E.IsReady())
            {
                var target = TargetSelector.GetTarget(E);
                if (target != null)
                {
                    ELogic(target, E.GetHitChance("combo"));
                }
            }
            if (r && R.IsReady())
            {
                var target = TargetSelector.GetTarget(R);
                if (target != null)
                {
                    if (!RLogic(UltimateModeType.Combo, R.GetHitChance("combo"), target))
                    {
                        RLogicSingle(UltimateModeType.Combo, R.GetHitChance("combo"));
                    }
                }
            }
        }
Пример #2
0
        private void SetupMenu()
        {
            try
            {
                SFXMenu = new Menu(Global.Name, "sfx", true);

                Menu = new Menu(Global.Prefix + Player.ChampionName, SFXMenu.Name + "." + Player.ChampionName, true);

                DrawingManager.AddToMenu(Menu.AddSubMenu(new Menu("Drawings", Menu.Name + ".drawing")), this);

                TargetSelector.AddToMenu(SFXMenu.AddSubMenu(new Menu("Target Selector", SFXMenu.Name + ".ts")));

                Orbwalker = new Orbwalking.Orbwalker(SFXMenu.AddSubMenu(new Menu("Orbwalker", SFXMenu.Name + ".orb")));

                KillstealManager.AddToMenu(SFXMenu.AddSubMenu(new Menu("Killsteal", SFXMenu.Name + ".killsteal")));

                var itemMenu = SFXMenu.AddSubMenu(new Menu("Items", SFXMenu.Name + ".items"));
                TearStackManager.AddToMenu(
                    itemMenu.AddSubMenu(new Menu("Tear Stacking", SFXMenu.Name + ".tear-stack." + Player.ChampionName)),
                    Spells);
                ItemManager.AddToMenu(itemMenu, ItemFlags);
                SummonerManager.AddToMenu(SFXMenu.AddSubMenu(new Menu("Summoners", SFXMenu.Name + ".summoners")));

                InfoMenu.AddToMenu(SFXMenu.AddSubMenu(new Menu("Info", SFXMenu.Name + ".info")));
                DebugMenu.AddToMenu(SFXMenu, Spells);

                Menu.AddToMainMenu();
                SFXMenu.AddToMainMenu();

                try
                {
                    AddToMenu();
                }
                catch (Exception ex)
                {
                    Global.Logger.AddItem(new LogItem(ex));
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
Пример #3
0
 public static bool Check(string uniqueId, Spell spell, Obj_AI_Hero hero)
 {
     try
     {
         if (hero == null || !Enabled(uniqueId))
         {
             return(true);
         }
         var bestTarget = TargetSelector.GetTarget(spell);
         if (bestTarget == null || hero.NetworkId.Equals(bestTarget.NetworkId))
         {
             return(true);
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
     return(false);
 }
Пример #4
0
 protected void ItemsSummonersLogic(Obj_AI_Hero ultimateTarget, bool single = true)
 {
     try
     {
         var range = Math.Max(
             600,
             Math.Max(
                 SummonerManager.SummonerSpells.Where(s => s.CastType == CastType.Target).Max(s => s.Range),
                 ItemManager.Items.Where(
                     i => i.EffectFlags.HasFlag(EffectFlags.Damage) && i.Flags.HasFlag(ItemFlags.Offensive))
                 .Max(i => i.Range)));
         if (ultimateTarget == null || Ultimate == null || !ultimateTarget.IsValidTarget(range))
         {
             var target = TargetSelector.GetTarget(range);
             if (target != null)
             {
                 if (ItemManager.CalculateComboDamage(target) + SummonerManager.CalculateComboDamage(target) >
                     target.Health)
                 {
                     ItemManager.UseComboItems(target);
                     SummonerManager.UseComboSummoners(target);
                 }
             }
         }
         else
         {
             if (Ultimate.GetDamage(ultimateTarget, UltimateModeType.Combo, single ? 1 : 5) >
                 ultimateTarget.Health)
             {
                 ItemManager.UseComboItems(ultimateTarget);
                 SummonerManager.UseComboSummoners(ultimateTarget);
             }
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
 }
        protected override void Harass()
        {
            if (!ResourceManager.Check("harass"))
            {
                return;
            }
            var q = Menu.Item(Menu.Name + ".harass.q").GetValue <bool>();
            var e = Menu.Item(Menu.Name + ".harass.e").GetValue <bool>();

            if (q && Q.IsReady())
            {
                QLogic();
            }
            if (e && E.IsReady())
            {
                var target = TargetSelector.GetTarget(E);
                if (target != null)
                {
                    ELogic(target, E.GetHitChance("harass"));
                }
            }
        }
        protected override void OnPostUpdate()
        {
            if (Ultimate.IsActive(UltimateModeType.Assisted) && R.IsReady())
            {
                if (Ultimate.ShouldMove(UltimateModeType.Assisted))
                {
                    Orbwalking.MoveTo(Game.CursorPos, Orbwalker.HoldAreaRadius);
                }

                if (!RLogic(UltimateModeType.Assisted, R.GetHitChance("combo"), TargetSelector.GetTarget(R)))
                {
                    RLogicSingle(UltimateModeType.Assisted, R.GetHitChance("combo"));
                }
            }

            if (Ultimate.IsActive(UltimateModeType.Auto) && R.IsReady())
            {
                if (!RLogic(UltimateModeType.Auto, R.GetHitChance("combo"), TargetSelector.GetTarget(R)))
                {
                    RLogicSingle(UltimateModeType.Auto, R.GetHitChance("combo"));
                }
            }
        }
        private void QLogic()
        {
            try
            {
                var target = TargetSelector.GetTarget(Q.Range);
                if (target != null)
                {
                    Q.CastOnUnit(target);
                }
                else if (Menu.Item(Menu.Name + ".miscellaneous.extended-q").GetValue <bool>())
                {
                    target = TargetSelector.GetTarget(Q1);
                    if (target != null)
                    {
                        var heroPositions = (from t in GameObjects.EnemyHeroes
                                             where t.IsValidTarget(Q1.Range)
                                             let prediction = Q.GetPrediction(t)
                                                              select new CPrediction.Position(t, prediction.UnitPosition)).Where(
                            t => t.UnitPosition.Distance(Player.Position) < Q1.Range).ToList();
                        if (heroPositions.Any())
                        {
                            var minions = MinionManager.GetMinions(
                                Q1.Range, MinionTypes.All, MinionTeam.NotAlly, MinionOrderTypes.None);

                            if (minions.Any(m => m.IsMoving) && !heroPositions.Any(h => HasPassiveDebuff(h.Hero)))
                            {
                                return;
                            }

                            var outerMinions   = minions.Where(m => m.Distance(Player) > Q.Range).ToList();
                            var innerPositions = minions.Where(m => m.Distance(Player) < Q.Range).ToList();
                            foreach (var minion in innerPositions)
                            {
                                var lMinion  = minion;
                                var coneBuff = new Geometry.Polygon.Sector(
                                    minion.Position,
                                    Player.Position.Extend(minion.Position, Player.Distance(minion) + Q.Range * 0.5f),
                                    (float)(40 * Math.PI / 180), Q1.Range - Q.Range);
                                var coneNormal = new Geometry.Polygon.Sector(
                                    minion.Position,
                                    Player.Position.Extend(minion.Position, Player.Distance(minion) + Q.Range * 0.5f),
                                    (float)(60 * Math.PI / 180), Q1.Range - Q.Range);
                                foreach (var enemy in
                                         heroPositions.Where(
                                             m => m.UnitPosition.Distance(lMinion.Position) < Q1.Range - Q.Range))
                                {
                                    if (coneBuff.IsInside(enemy.Hero) && HasPassiveDebuff(enemy.Hero))
                                    {
                                        Q.CastOnUnit(minion);
                                        return;
                                    }
                                    if (coneNormal.IsInside(enemy.UnitPosition))
                                    {
                                        var insideCone =
                                            outerMinions.Where(m => coneNormal.IsInside(m.Position)).ToList();
                                        if (!insideCone.Any() ||
                                            enemy.UnitPosition.Distance(minion.Position) <
                                            insideCone.Select(
                                                m => m.Position.Distance(minion.Position) - m.BoundingRadius)
                                            .DefaultIfEmpty(float.MaxValue)
                                            .Min())
                                        {
                                            Q.CastOnUnit(minion);
                                            return;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
Пример #8
0
 public static void TargetSkill(Spell spell)
 {
     TargetSkill(TargetSelector.GetTarget(spell), spell);
 }
Пример #9
0
 public static void SkillShot(Spell spell, HitChance hitChance, bool boundingRadius = true, bool maxRange = true)
 {
     SkillShot(TargetSelector.GetTarget(spell), spell, hitChance);
 }