protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, 1150f); Q.SetSkillshot(0.25f, 60f, 2000f, true, SkillshotType.SkillshotLine); W = new Spell(SpellSlot.W, 900f); W.SetSkillshot(0.25f, 80f, 1600f, false, SkillshotType.SkillshotLine); E = new Spell(SpellSlot.E, 475f); R = new Spell(SpellSlot.R, 1750f); R.SetSkillshot(1.2f, 160f, 2000f, false, SkillshotType.SkillshotLine); Ultimate = new UltimateManager { Combo = true, Assisted = true, Auto = true, Flash = false, Required = true, Force = true, Gapcloser = false, GapcloserDelay = false, Interrupt = false, InterruptDelay = false, Spells = Spells, DamageCalculation = (hero, resMulti, rangeCheck) => CalcComboDamage( hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue <bool>(), Menu.Item(Menu.Name + ".combo.w").GetValue <bool>(), true) }; }
protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, 1150f); Q.SetSkillshot(0.25f, 60f, 2000f, true, SkillshotType.SkillshotLine); W = new Spell(SpellSlot.W, 900f); W.SetSkillshot(0.25f, 80f, 1600f, false, SkillshotType.SkillshotLine); E = new Spell(SpellSlot.E, 475f); R = new Spell(SpellSlot.R, 1750f); R.SetSkillshot(1.2f, 160f, 2000f, false, SkillshotType.SkillshotLine); Ultimate = new UltimateManager { Combo = true, Assisted = true, Auto = true, Flash = false, Required = true, Force = true, Gapcloser = false, GapcloserDelay = false, Interrupt = false, InterruptDelay = false, Spells = Spells, DamageCalculation = (hero, resMulti, rangeCheck) => CalcComboDamage( hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(), Menu.Item(Menu.Name + ".combo.w").GetValue<bool>(), true) }; }
private bool SpellCollision(Spell spell, Obj_AI_Base target) { return (spell.GetCollision(Player.ServerPosition.To2D(), new List <Vector2> { target.ServerPosition.To2D() }) .Any(c => c.NetworkId != target.NetworkId)); }
public static void TargetSkill(Obj_AI_Base target, Spell spell) { if (!spell.IsReady() || target == null) { return; } spell.CastOnUnit(target); }
public static Result Line(Spell spell, Obj_AI_Hero target, HitChance hitChance, bool boundingRadius = true, bool maxRange = true) { try { if (spell == null || target == null) { return(new Result(Vector3.Zero, new List <Obj_AI_Hero>())); } var range = (spell.IsChargedSpell && maxRange ? spell.ChargedMaxRange : spell.Range) + spell.Width * 0.9f + (boundingRadius ? target.BoundingRadius * BoundingRadiusMultiplicator : 0); var positions = (from t in GameObjects.EnemyHeroes where t.IsValidTarget(range, true, spell.RangeCheckFrom) let prediction = spell.GetPrediction(t) where prediction.Hitchance >= hitChance select new Position(t, prediction.UnitPosition)).ToList(); if (positions.Any()) { var hits = new List <Obj_AI_Hero>(); var pred = spell.GetPrediction(target); if (pred.Hitchance >= hitChance) { hits.Add(target); var rect = new Geometry.Polygon.Rectangle( spell.From, spell.From.Extend(pred.CastPosition, range), spell.Width); if (boundingRadius) { hits.AddRange( from point in positions.Where(p => p.Hero.NetworkId != target.NetworkId) let circle = new Geometry.Polygon.Circle( point.UnitPosition, point.Hero.BoundingRadius * BoundingRadiusMultiplicator) where circle.Points.Any(p => rect.IsInside(p)) select point.Hero); } else { hits.AddRange( from position in positions where rect.IsInside(position.UnitPosition) select position.Hero); } return(new Result(pred.CastPosition, hits)); } } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return(new Result(Vector3.Zero, new List <Obj_AI_Hero>())); }
public static void FarmSelfAoe(Spell spell, List <Obj_AI_Base> minions, int minHit = 3, float overrideWidth = -1f) { if (!spell.IsReady() || minions.Count == 0) { return; } if (minions.Count >= minHit) { spell.Cast(); } }
private static void ConeFarm(Spell spell, List <Obj_AI_Base> minions, int min, float overrideWidth = -1f) { if (!spell.IsReady() || minions.Count == 0) { return; } var spellWidth = overrideWidth > 0 ? overrideWidth : spell.Width; var pred = spell.GetCircularFarmLocation(minions, spellWidth); if (pred.MinionsHit >= min) { spell.Cast(pred.Position); } }
public static HitChance GetHitChance(this Spell spell, string uniqueId) { try { if (spell != null && spell.Slot != SpellSlot.Unknown) { return(Get(uniqueId, spell.Slot.ToString())); } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return(HitChance.High); }
public static void Farm(Spell spell, List <Obj_AI_Base> minions, int minHit = 3, float overrideWidth = -1f, bool chargeMax = true) { if (!spell.IsReady() || minions.Count == 0) { return; } if (spell.IsSkillshot) { if (spell.Collision) { minHit = 1; } if (spell.Type == SkillshotType.SkillshotCircle) { CircleFarm(spell, minions, minHit, overrideWidth); } else if (spell.Type == SkillshotType.SkillshotLine) { LineFarm(spell, minions, minHit, overrideWidth); } else if (spell.Type == SkillshotType.SkillshotCone) { ConeFarm(spell, minions, minHit, overrideWidth); } } else { var minion = minions.OrderBy(m => spell.IsKillable(m)) .FirstOrDefault( m => spell.IsInRange(m) && spell.GetDamage(m) > m.Health || m.Health - spell.GetDamage(m) > m.MaxHealth * 0.25f); if (minion != null) { spell.CastOnUnit(minion); } } }
private static void LineFarm(Spell spell, List <Obj_AI_Base> minions, int min, float overrideWidth = -1f) { if (!spell.IsReady() || minions.Count == 0) { return; } var spellWidth = overrideWidth > 0 ? overrideWidth : spell.Width; var totalHits = 0; var castPos = Vector3.Zero; var positions = (from minion in minions let pred = spell.GetPrediction(minion) where pred.Hitchance >= HitChance.Medium select new Tuple <Obj_AI_Base, Vector3>(minion, pred.UnitPosition)).ToList(); if (positions.Any()) { foreach (var position in positions) { var rect = new Geometry.Polygon.Rectangle( ObjectManager.Player.Position, ObjectManager.Player.Position.Extend(position.Item2, spell.Range), spellWidth); var count = positions.Select( position2 => new Geometry.Polygon.Circle(position2.Item2, position2.Item1.BoundingRadius * 0.9f)) .Count(circle => circle.Points.Any(p => rect.IsInside(p))); if (count > totalHits) { totalHits = count; castPos = position.Item2; } if (totalHits == minions.Count) { break; } } if (!castPos.Equals(Vector3.Zero) && totalHits >= min) { spell.Cast(castPos); } } }
public static bool Check(string uniqueId, Spell spell, Obj_AI_Hero hero) { try { if (hero == null || !Enabled(uniqueId)) { return(true); } var bestTarget = TargetSelector.GetTarget(spell); if (bestTarget == null || hero.NetworkId.Equals(bestTarget.NetworkId)) { return(true); } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return(false); }
public static bool Check(string uniqueId, Spell spell, Obj_AI_Hero hero) { try { if (hero == null || !Enabled(uniqueId)) { return true; } var bestTarget = TargetSelector.GetTarget(spell); if (bestTarget == null || hero.NetworkId.Equals(bestTarget.NetworkId)) { return true; } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return false; }
private static void CircleFarm(Spell spell, List <Obj_AI_Base> minions, int min, float overrideWidth = -1f) { if (!spell.IsReady() || minions.Count == 0) { return; } var spellWidth = (overrideWidth > 0 ? overrideWidth : spell.Width) + minions.Average(m => m.BoundingRadius); var points = (from minion in minions select spell.GetPrediction(minion) into pred where pred.Hitchance >= HitChance.Medium select pred.UnitPosition.To2D()).ToList(); if (points.Any()) { var possibilities = ListExtensions.ProduceEnumeration(points).Where(p => p.Count >= min).ToList(); if (possibilities.Any()) { var hits = 0; var radius = float.MaxValue; var pos = Vector3.Zero; foreach (var possibility in possibilities) { var mec = MEC.GetMec(possibility); if (mec.Radius < spellWidth) { if (possibility.Count > hits || possibility.Count == hits && radius > mec.Radius) { hits = possibility.Count; radius = mec.Radius; pos = mec.Center.To3D(); } } } if (hits >= min && !pos.Equals(Vector3.Zero)) { spell.Cast(pos); } } } }
public static void Add(Spell spell, bool readyCheck = true, bool enabled = true) { try { if (_menu == null) { return; } _menu.AddItem( new MenuItem(_menu.Name + "." + spell.Slot, spell.Slot.ToString().ToUpper()).SetValue(enabled)); if (readyCheck) { Functions.Add(spell.Slot.ToString(), hero => spell.IsReady() ? spell.GetDamage(hero) : 0); } else { Functions.Add(spell.Slot.ToString(), hero => spell.GetDamage(hero)); } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } }
public static void SkillShot(Obj_AI_Hero target, Spell spell, HitChance hitChance, bool boundingRadius = true, bool maxRange = true) { if (!spell.IsReady() || target == null) { return; } if (spell.Type == SkillshotType.SkillshotLine) { var prediction = CPrediction.Line(spell, target, hitChance, boundingRadius, maxRange); if (prediction.TotalHits >= 1) { spell.Cast(prediction.CastPosition); } } else if (spell.Type == SkillshotType.SkillshotCircle) { var prediction = CPrediction.Circle(spell, target, hitChance); if (prediction.TotalHits >= 1) { spell.Cast(prediction.CastPosition); } } else { var prediction = spell.GetPrediction(target); if (prediction.Hitchance >= hitChance) { spell.Cast(prediction.CastPosition); } } }
private static void LineFarm(Spell spell, List<Obj_AI_Base> minions, int min, float overrideWidth = -1f) { if (!spell.IsReady() || minions.Count == 0) { return; } var spellWidth = overrideWidth > 0 ? overrideWidth : spell.Width; var totalHits = 0; var castPos = Vector3.Zero; var positions = (from minion in minions let pred = spell.GetPrediction(minion) where pred.Hitchance >= HitChance.Medium select new Tuple<Obj_AI_Base, Vector3>(minion, pred.UnitPosition)).ToList(); if (positions.Any()) { foreach (var position in positions) { var rect = new Geometry.Polygon.Rectangle( ObjectManager.Player.Position, ObjectManager.Player.Position.Extend(position.Item2, spell.Range), spellWidth); var count = positions.Select( position2 => new Geometry.Polygon.Circle(position2.Item2, position2.Item1.BoundingRadius * 0.9f)) .Count(circle => circle.Points.Any(p => rect.IsInside(p))); if (count > totalHits) { totalHits = count; castPos = position.Item2; } if (totalHits == minions.Count) { break; } } if (!castPos.Equals(Vector3.Zero) && totalHits >= min) { spell.Cast(castPos); } } }
public static void SkillShot(Spell spell, HitChance hitChance, bool boundingRadius = true, bool maxRange = true) { SkillShot(TargetSelector.GetTarget(spell), spell, hitChance); }
public static void TargetSkill(Spell spell) { TargetSkill(TargetSelector.GetTarget(spell), spell); }
public static Result Circle(Spell spell, Obj_AI_Hero target, HitChance hitChance, bool boundingRadius = true, bool extended = true) { try { if (spell == null || target == null) { return new Result(Vector3.Zero, new List<Obj_AI_Hero>()); } var hits = new List<Obj_AI_Hero>(); var center = Vector3.Zero; var radius = float.MaxValue; var range = spell.Range + (extended ? spell.Width * 0.85f : 0) + (boundingRadius ? target.BoundingRadius * BoundingRadiusMultiplicator : 0); var positions = (from t in GameObjects.EnemyHeroes where t.IsValidTarget(range * 1.5f, true, spell.RangeCheckFrom) let prediction = spell.GetPrediction(t) where prediction.Hitchance >= hitChance select new Position(t, prediction.UnitPosition)).ToList(); var spellWidth = spell.Width; if (positions.Any()) { var mainTarget = positions.FirstOrDefault(p => p.Hero.NetworkId == target.NetworkId); var possibilities = ListExtensions.ProduceEnumeration( positions.Where( p => p.UnitPosition.Distance(mainTarget.UnitPosition) <= spell.Width * 0.85f).ToList()) .Where(p => p.Count > 0 && p.Any(t => t.Hero.NetworkId == mainTarget.Hero.NetworkId)) .ToList(); foreach (var possibility in possibilities) { var mec = MEC.GetMec(possibility.Select(p => p.UnitPosition.To2D()).ToList()); var distance = spell.From.Distance(mec.Center.To3D()); if (mec.Radius < spellWidth && distance < range) { var lHits = new List<Obj_AI_Hero>(); var circle = new Geometry.Polygon.Circle( spell.From.Extend( mec.Center.To3D(), spell.Range > distance ? distance : spell.Range), spell.Width); if (boundingRadius) { lHits.AddRange( from position in positions where new Geometry.Polygon.Circle( position.UnitPosition, position.Hero.BoundingRadius * BoundingRadiusMultiplicator).Points.Any( p => circle.IsInside(p)) select position.Hero); } else { lHits.AddRange( from position in positions where circle.IsInside(position.UnitPosition) select position.Hero); } if ((lHits.Count > hits.Count || lHits.Count == hits.Count && mec.Radius < radius || lHits.Count == hits.Count && spell.From.Distance(circle.Center.To3D()) < spell.From.Distance(center)) && lHits.Any(p => p.NetworkId == target.NetworkId)) { center = circle.Center.To3D2(); radius = mec.Radius; hits.Clear(); hits.AddRange(lHits); } } } if (!center.Equals(Vector3.Zero)) { return new Result(center, hits); } } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return new Result(Vector3.Zero, new List<Obj_AI_Hero>()); }
public static void Farm(Spell spell, List<Obj_AI_Base> minions, int minHit = 3, float overrideWidth = -1f, bool chargeMax = true) { if (!spell.IsReady() || minions.Count == 0) { return; } if (spell.IsSkillshot) { if (spell.Collision) { minHit = 1; } if (spell.Type == SkillshotType.SkillshotCircle) { CircleFarm(spell, minions, minHit, overrideWidth); } else if (spell.Type == SkillshotType.SkillshotLine) { LineFarm(spell, minions, minHit, overrideWidth); } else if (spell.Type == SkillshotType.SkillshotCone) { ConeFarm(spell, minions, minHit, overrideWidth); } } else { var minion = minions.OrderBy(m => spell.IsKillable(m)) .FirstOrDefault( m => spell.IsInRange(m) && spell.GetDamage(m) > m.Health || m.Health - spell.GetDamage(m) > m.MaxHealth * 0.25f); if (minion != null) { spell.CastOnUnit(minion); } } }
public static Result Circle(Spell spell, Obj_AI_Hero target, HitChance hitChance, bool boundingRadius = true, bool extended = true) { try { if (spell == null || target == null) { return(new Result(Vector3.Zero, new List <Obj_AI_Hero>())); } var hits = new List <Obj_AI_Hero>(); var center = Vector3.Zero; var radius = float.MaxValue; var range = spell.Range + (extended ? spell.Width * 0.85f : 0) + (boundingRadius ? target.BoundingRadius * BoundingRadiusMultiplicator : 0); var positions = (from t in GameObjects.EnemyHeroes where t.IsValidTarget(range * 1.5f, true, spell.RangeCheckFrom) let prediction = spell.GetPrediction(t) where prediction.Hitchance >= hitChance select new Position(t, prediction.UnitPosition)).ToList(); var spellWidth = spell.Width; if (positions.Any()) { var mainTarget = positions.FirstOrDefault(p => p.Hero.NetworkId == target.NetworkId); var possibilities = ListExtensions.ProduceEnumeration( positions.Where( p => p.UnitPosition.Distance(mainTarget.UnitPosition) <= spell.Width * 0.85f).ToList()) .Where(p => p.Count > 0 && p.Any(t => t.Hero.NetworkId == mainTarget.Hero.NetworkId)) .ToList(); foreach (var possibility in possibilities) { var mec = MEC.GetMec(possibility.Select(p => p.UnitPosition.To2D()).ToList()); var distance = spell.From.Distance(mec.Center.To3D()); if (mec.Radius < spellWidth && distance < range) { var lHits = new List <Obj_AI_Hero>(); var circle = new Geometry.Polygon.Circle( spell.From.Extend( mec.Center.To3D(), spell.Range > distance ? distance : spell.Range), spell.Width); if (boundingRadius) { lHits.AddRange( from position in positions where new Geometry.Polygon.Circle( position.UnitPosition, position.Hero.BoundingRadius * BoundingRadiusMultiplicator).Points.Any( p => circle.IsInside(p)) select position.Hero); } else { lHits.AddRange( from position in positions where circle.IsInside(position.UnitPosition) select position.Hero); } if ((lHits.Count > hits.Count || lHits.Count == hits.Count && mec.Radius < radius || lHits.Count == hits.Count && spell.From.Distance(circle.Center.To3D()) < spell.From.Distance(center)) && lHits.Any(p => p.NetworkId == target.NetworkId)) { center = circle.Center.To3D2(); radius = mec.Radius; hits.Clear(); hits.AddRange(lHits); } } } if (!center.Equals(Vector3.Zero)) { return(new Result(center, hits)); } } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return(new Result(Vector3.Zero, new List <Obj_AI_Hero>())); }
public static void FarmSelfAoe(Spell spell, List<Obj_AI_Base> minions, int minHit = 3, float overrideWidth = -1f) { if (!spell.IsReady() || minions.Count == 0) { return; } if (minions.Count >= minHit) { spell.Cast(); } }
private bool SpellCollision(Spell spell, Obj_AI_Base target) { return spell.GetCollision(Player.ServerPosition.To2D(), new List<Vector2> { target.ServerPosition.To2D() }) .Any(c => c.NetworkId != target.NetworkId); }
private static void CircleFarm(Spell spell, List<Obj_AI_Base> minions, int min, float overrideWidth = -1f) { if (!spell.IsReady() || minions.Count == 0) { return; } var spellWidth = (overrideWidth > 0 ? overrideWidth : spell.Width) + minions.Average(m => m.BoundingRadius); var points = (from minion in minions select spell.GetPrediction(minion) into pred where pred.Hitchance >= HitChance.Medium select pred.UnitPosition.To2D()).ToList(); if (points.Any()) { var possibilities = ListExtensions.ProduceEnumeration(points).Where(p => p.Count >= min).ToList(); if (possibilities.Any()) { var hits = 0; var radius = float.MaxValue; var pos = Vector3.Zero; foreach (var possibility in possibilities) { var mec = MEC.GetMec(possibility); if (mec.Radius < spellWidth) { if (possibility.Count > hits || possibility.Count == hits && radius > mec.Radius) { hits = possibility.Count; radius = mec.Radius; pos = mec.Center.To3D(); } } } if (hits >= min && !pos.Equals(Vector3.Zero)) { spell.Cast(pos); } } } }
private static void ConeFarm(Spell spell, List<Obj_AI_Base> minions, int min, float overrideWidth = -1f) { if (!spell.IsReady() || minions.Count == 0) { return; } var spellWidth = overrideWidth > 0 ? overrideWidth : spell.Width; var pred = spell.GetCircularFarmLocation(minions, spellWidth); if (pred.MinionsHit >= min) { spell.Cast(pred.Position); } }
public static Result Line(Spell spell, Obj_AI_Hero target, HitChance hitChance, bool boundingRadius = true, bool maxRange = true) { try { if (spell == null || target == null) { return new Result(Vector3.Zero, new List<Obj_AI_Hero>()); } var range = (spell.IsChargedSpell && maxRange ? spell.ChargedMaxRange : spell.Range) + spell.Width * 0.9f + (boundingRadius ? target.BoundingRadius * BoundingRadiusMultiplicator : 0); var positions = (from t in GameObjects.EnemyHeroes where t.IsValidTarget(range, true, spell.RangeCheckFrom) let prediction = spell.GetPrediction(t) where prediction.Hitchance >= hitChance select new Position(t, prediction.UnitPosition)).ToList(); if (positions.Any()) { var hits = new List<Obj_AI_Hero>(); var pred = spell.GetPrediction(target); if (pred.Hitchance >= hitChance) { hits.Add(target); var rect = new Geometry.Polygon.Rectangle( spell.From, spell.From.Extend(pred.CastPosition, range), spell.Width); if (boundingRadius) { hits.AddRange( from point in positions.Where(p => p.Hero.NetworkId != target.NetworkId) let circle = new Geometry.Polygon.Circle( point.UnitPosition, point.Hero.BoundingRadius * BoundingRadiusMultiplicator) where circle.Points.Any(p => rect.IsInside(p)) select point.Hero); } else { hits.AddRange( from position in positions where rect.IsInside(position.UnitPosition) select position.Hero); } return new Result(pred.CastPosition, hits); } } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return new Result(Vector3.Zero, new List<Obj_AI_Hero>()); }