Пример #1
0
    //-------------------------------------------//

    private IEnumerator OnDeath()
    {
        _isDead = true;
        _spriteRenderer.enabled = false;
        sfxController.Clear();
        GameManager.GM.DestroyObject(this, false);

        int   numDeathExplosions = 5;
        float totalTime          = .5f;
        float interval           = totalTime / (float)numDeathExplosions;

        for (; numDeathExplosions > 0; numDeathExplosions--)
        {
            sfxController.SpawnSFXAnimation(GameManager.GM.GetRandomPoint(1, 1), color == PlayerColor.RED ? "RedExplosion" : "BlueExplosion");
            yield return(new WaitForSeconds(interval));
        }
    }