static void GetCoord(SFVR_Vec3 vec, int width, int height, out int x_coord, out int y_coord) { float longitude = (float)Math.Atan2(vec.x, vec.z) * 180f / (float)Math.PI; float latitude = (float)Math.Asin(-vec.y) * 180f / (float)Math.PI; x_coord = (int)((longitude / 360f + 0.5f) * width); y_coord = (int)((latitude / 180f + 0.5f) * height); }
public MainWindow() { InitializeComponent(); headset = new FVRHeadset(EFVR_ClientCapabilities.Gaze | EFVR_ClientCapabilities.Orientation); headset.IsHardwareConnected(out bool isConnected); Debug.Assert(isConnected, "Hardware is not connected!"); headset.IsHardwareReady(out bool isReady); Debug.Assert(isReady, "Hardware capabilities are not ready!"); OpenFileDialog dialog = new OpenFileDialog(); if (dialog.ShowDialog() == true) { filename = dialog.FileName; } else { MessageBox.Show("File is not selected!"); return; } video = new OpenCvSharp.VideoCapture(filename); if (!video.IsOpened()) { MessageBox.Show("Video is not valid!"); return; } video_width = (int)video.Get(OpenCvSharp.CaptureProperty.FrameWidth); video_height = (int)video.Get(OpenCvSharp.CaptureProperty.FrameHeight); OpenCvSharp.Cv2.NamedWindow("coord", OpenCvSharp.WindowMode.Normal); OpenCvSharp.Cv2.ResizeWindow("coord", 1600, 900); renderer = new EquirectToRect(new GLControl(), new System.Drawing.Size(1400, 900), 100 * (float)Math.PI / 180); renderer.Viewer.Paint += (sender, e) => { renderer.Render(currentFrame); }; renderer.Viewer.Dock = System.Windows.Forms.DockStyle.Fill; viewer.Child = renderer.Viewer; renderingTimer = new DispatcherTimer(); renderingTimer.Interval = TimeSpan.FromMilliseconds(1); renderingTimer.Tick += (s, e) => { video.Read(currentFrame); if (currentFrame.Empty()) { video.Set(OpenCvSharp.CaptureProperty.PosFrames, 0); return; } headset.GetHMDPose(out SFVR_Pose pose); using (OpenCvSharp.Mat coordmap = currentFrame.Clone()) { SFVR_Vec3 direction = pose.orientation * SFVR_Vec3.Forward; GetCoord(direction, video_width, video_height, out int x, out int y); OpenCvSharp.Cv2.Circle(coordmap, new OpenCvSharp.Point(x, y), 50, new OpenCvSharp.Scalar(0, 0, 255), -1); OpenCvSharp.Cv2.ImShow("coord", coordmap); OpenCvSharp.Cv2.WaitKey(1); } SFVR_Vec3 eulerAngle = pose.orientation.EulerAngles; renderer.Pitch = -MathHelper.DegreesToRadians(eulerAngle.x); renderer.Yaw = MathHelper.DegreesToRadians(eulerAngle.y); renderer.Roll = MathHelper.DegreesToRadians(eulerAngle.z); renderer.Viewer.Invalidate(); }; renderingTimer.Start(); }
/// <summary> /// Convert a FOVE SFVR_Vec3 into a Unity Vector3. /// </summary> /// <param name="vec">The FOVE vector to convert</param> /// <returns>An equivalent Unity Vector3 object</returns> public static Vector3 GetUnityVector(SFVR_Vec3 vec) { return(new Vector3(vec.x, vec.y, vec.z)); }