void HandleJoinGameServerRes(SFMessage message) { var result = message.GetValue <Result>("Result"); if (result.IsFailed) { //PrintStatus("CreateParty has failed {0}", result); return; } var gameConn = m_OnlineClient.GetConnection(OnlineClient.ConnectionType.Game); if (gameConn == null) { return; } UpdateButtonState(); // access playerid var playerId = m_OnlineClient.GetPlayerId(); var gamePolicy = new SF.Net.SendMessageGame(gameConn); gamePolicy.GetCharacterListCmd(0); }
private void OnCreateCharacterClicked(object sender, RoutedEventArgs e) { var gameConn = m_OnlineClient.GetConnection(OnlineClient.ConnectionType.Game); if (gameConn == null) { return; } var gamePolicy = new SF.Net.SendMessageGame(gameConn); var charName = string.Format("testchar{0}{1}", txtLoginName.Text, m_Rand.Next() % 100); var visualConfig = new VariableTable(); visualConfig.Add(new StringCrc32("sex"), 1); visualConfig.Add(new StringCrc32("hat"), 10); visualConfig.Add(new StringCrc32("shoes"), 10); var attributes = new VariableTable(); attributes.Add(new StringCrc32("Gold"), 100); attributes.Add(new StringCrc32("Agile"), 10); attributes.Add(new StringCrc32("Strength"), 20); attributes.Add(new StringCrc32("Integer"), 30); gamePolicy.CreateCharacterCmd(0, charName, visualConfig, attributes); }
public void CloseAllConnections() { if (m_ConnectionGame != null) { if (m_ConnectionGame.State != SFConnection.ConnectionState.DISCONNECTED) { if (mGameSvrDisConnectedAction != null) { mGameSvrDisConnectedAction(this, m_Game); } } } if (m_ConnectionLogin != null) { if (m_ConnectionLogin.State != SFConnection.ConnectionState.DISCONNECTED) { if (mLoginDisConnectedAction != null) { mLoginDisConnectedAction(this, m_Login); } } } if (m_Login != null) { m_Login = null; } if (m_Game != null) { m_Game = null; } if (m_ConnectionLogin != null) { m_ConnectionLogin.Disconnect(); m_ConnectionLogin.Dispose(); } m_ConnectionLogin = null; if (m_ConnectionGame != null) { m_ConnectionGame.Disconnect(); m_ConnectionGame.Dispose(); } m_ConnectionGame = null; if (m_PartyInfo != null) { m_PartyInfo.Dispose(); } m_PartyInfo = null; mRecvChatHistorys.Clear(); }
private void OnBtnZoneListClicked(object sender, RoutedEventArgs e) { var gameConn = m_OnlineClient.GetConnection(OnlineClient.ConnectionType.Game); if (gameConn == null) { return; } var gamePolicy = new SF.Net.SendMessageGame(gameConn); gamePolicy.SearchGameInstanceCmd(0, ""); }
private void OnRefreshCharacterListClicked(object sender, RoutedEventArgs e) { var gameConn = m_OnlineClient.GetConnection(OnlineClient.ConnectionType.Game); if (gameConn == null) { return; } var gamePolicy = new SF.Net.SendMessageGame(gameConn); gamePolicy.GetCharacterListCmd(0); }
private void OnCharacterListDoubleClicked(object sender, MouseButtonEventArgs e) { var selectedCharacter = listCharacter.SelectedItem as CharacterItem; var gameConn = m_OnlineClient.GetConnection(OnlineClient.ConnectionType.Game); if (gameConn == null) { return; } var gamePolicy = new SF.Net.SendMessageGame(gameConn); gamePolicy.SelectCharacterCmd(0, selectedCharacter.CharacterId); }
public void CloseAllConnections() { if (m_ConnectionGame != null) { if (m_ConnectionGame.State != SFConnection.ConnectionState.DISCONNECTED) { if (mGameSvrDisConnectedAction != null) { mGameSvrDisConnectedAction(this, m_Game); } } } if (m_ConnectionLogin != null) { if (m_ConnectionLogin.State != SFConnection.ConnectionState.DISCONNECTED) { if (mLoginDisConnectedAction != null) { mLoginDisConnectedAction(this, m_Login); } } } m_Login = null; m_Game = null; if (m_ConnectionLogin != null) { m_ConnectionLogin.Dispose(); } m_ConnectionLogin = null; if (m_ConnectionGame != null) { m_ConnectionGame.Dispose(); } m_ConnectionGame = null; if (m_MatchedInfo != null) { m_MatchedInfo.Dispose(); } // PrintStatus("m_MatchedInfo Delete ID = {0}", m_LoginID); m_MatchedInfo = null; }
void HandleGameConnectionEvent(SFConnection.Event conEvent) { switch (conEvent.EventType) { case SFConnection.EventTypes.EVT_STATE_CHANGE: PrintStatus(1, "Game Connection state chagned {0}", conEvent.State); break; case SFConnection.EventTypes.EVT_CONNECTION_RESULT: PrintStatus(1, "Game Connection result {0} ID = {1}", conEvent.HResult, m_LoginID); if (conEvent.HResult.IsSucceeded) { if (mGameSvrConnectedAction != null) { mGameSvrConnectedAction(this); } PrintStatus(1, "Send JoinGameServerCmd ID = {0}", m_LoginID); m_Game = new SF.Net.SendMessageGame(m_ConnectionGame); m_Game.JoinGameServerCmd(0, m_AccountID, m_LoginTicket, m_LoginEntityID); } else { if (mGameSvrFailedConnectAction != null) { mGameSvrFailedConnectAction(this); } } break; case SFConnection.EventTypes.EVT_DISCONNECTED: { if (mGameSvrDisConnectedAction != null) { mGameSvrDisConnectedAction(this, m_Game); } PrintStatus(1, "Game Connection disconnected"); } break; } }
public void CloseAllConnections() { if (m_ConnectionGame != null) { if (m_ConnectionGame.State != SFConnection.ConnectionState.DISCONNECTED) { if (mGameSvrDisConnectedAction != null) { mGameSvrDisConnectedAction(this, m_Game); } } } if (m_ConnectionLogin != null) { if (m_ConnectionLogin.State != SFConnection.ConnectionState.DISCONNECTED) { if (mLoginDisConnectedAction != null) { mLoginDisConnectedAction(this, m_Login); } } } m_Login = null; m_Game = null; if (m_ConnectionLogin != null) { m_ConnectionLogin.Dispose(); } m_ConnectionLogin = null; if (m_ConnectionGame != null) { m_ConnectionGame.Dispose(); } m_ConnectionGame = null; }