Пример #1
0
 public static void RunPostfix(Player __instance, ref float __result)
 {
     if (__instance.GetSEMan().HaveStatusEffect("Bloodrush"))
     {
         SE_MoveSpeedOnKill effect = __instance.GetSEMan().GetStatusEffect("Bloodrush") as SE_MoveSpeedOnKill;
         __result *= 1 + effect.GetCurrentSpeedBonus();
     }
 }
Пример #2
0
 public static void Postfix(Player __instance, ref float __result)
 {
     if (__instance.GetAttackDrawPercentage() > 0f)
     {
         var moveSpeedMult       = (float)balance["baseBowDrawMoveSpeeed"];
         SE_DrawMoveSpeed effect = __instance.GetSEMan().GetStatusEffect("Draw Move Speed") as SE_DrawMoveSpeed;
         if (__instance.GetCurrentWeapon().m_shared.m_name.Contains("bow_fireTH"))
         {
             moveSpeedMult = 0;
         }
         if (effect != null)
         {
             moveSpeedMult += effect.GetDrawMoveSpeed();
         }
         __result *= moveSpeedMult;
     }
     else if (__instance.GetSEMan().HaveStatusEffect("Bloodrush"))
     {
         SE_MoveSpeedOnKill effect = __instance.GetSEMan().GetStatusEffect("Bloodrush") as SE_MoveSpeedOnKill;
         __result *= 1 + effect.GetCurrentSpeedBonus();
     }
     //Log.LogMessage(__instance.GetAttackDrawPercentage());
 }