// Start is called before the first frame update void Start() { right_Button_Count_int = 0; center_Button_Count_int = 0; left_Button_Count_int = 0; Hammer_Object.SetActive(true); Safe_Box_Cancel_Button.enabled = false; Safe_Box_Animator = GetComponent <Animator>(); lamp_Array_Button[0].enabled = false; lamp_Array_Button[1].enabled = false; lamp_Array_Button[2].enabled = false; safe_Box_Cancel_Button_Script = Safe_Box_Cancel_Button_Script_Object.GetComponent <Safe_Box_Cancel_Button_Script>(); camera_Manager_Script = Camera_Manager_Script_Object.GetComponent <Camera_Manager_Script>(); ui_Manager_Script = UI_Manager_Script_Object.GetComponent <UI_Manager_Script>(); se_Manager_Script = SE_Manager_Script_Object.GetComponent <SE_Manager_Script>(); message_Box_Manager_Script = Message_Box_Manager_Script_Object.GetComponent <Message_Box_Manager_Script>(); game_Manager_Script = Game_Manager_Script_Object.GetComponent <GameManager>(); lamp_Button_Image_SpriteRenderer_Object[0].GetComponent <SpriteRenderer>().sprite = lamp_Button_Image_Sprite[color_White]; lamp_Button_Image_SpriteRenderer_Object[1].GetComponent <SpriteRenderer>().sprite = lamp_Button_Image_Sprite[color_White]; lamp_Button_Image_SpriteRenderer_Object[2].GetComponent <SpriteRenderer>().sprite = lamp_Button_Image_Sprite[color_White]; }
// Start is called before the first frame update void Start() { Middle_item_display_select_Button.enabled = false; Message_Box_Button.onClick.AddListener(() => Message_Box_Middle_Animator_For_Coroutine_Function()); //ボタンにイベントリスナーを設定していない為、その設定。(動的にイベントを切り替える為) Message_Box_Button.enabled = false; Yes_Button.enabled = false; No_Button.enabled = false; message_Box_Object_Script = Message_Box_Object.GetComponent <Message_Box_Object_Script>(); // メッセージボックスのアニメーターの読み込み用 se_Manager_Script = SE_Manager_Script_Object.GetComponent <SE_Manager_Script>(); // SEを管理するスクリプトの読み込み用 bottom_select_button_Script = Bottom_select_button_Object.GetComponent <Bottom_select_button_Script>(); // 選択肢のアニメーターの読みこみ用 message_Text_Manager_Script = Message_Text_Manager_Script_Object.GetComponent <Message_Text_Manager_Script>(); // メッセージボックス内のテキストの変更を管理するスクリプトを読み込む用 game_Manager_Script = Game_Manager_Object.GetComponent <GameManager>(); ui_Manager_Script = UI_Manager_Script.GetComponent <UI_Manager_Script>(); upper_Light_Icon_Manager_Script = Upper_Light_Icon_Manager_Script_Object.GetComponent <Upper_Light_Icon_Manager_Script>(); dial_Lock_Manager_Script = Dial_Lock_Manager_Script_Object.GetComponent <Dial_Lock_Manager_Script>(); hint_Manager_Script = Hint_Manager_Script_Object.GetComponent <Hint_Manager_Script>(); stepladder_Manager_Script = Stepladder_Manager_Script_Object.GetComponent <Stepladder_Manager_Script>(); camera_Manager_Script = Camera_Manager_Script_Object.GetComponent <Camera_Manager_Script>(); safe_Box_Script = Safe_Box_Script_Object.GetComponent <Safe_Box_Script>(); }
// Start is called before the first frame update void Start() { Dial_Lock_Upper_Number_Change_Right_Button.enabled = false; Dial_Lock_Middle_Number_Change_Right_Button.enabled = false; Dial_Lock_Bottom_Number_Change_Right_Button.enabled = false; Dial_Lock_Upper_Number_Change_Left_Button.enabled = false; Dial_Lock_Middle_Number_Change_Left_Button.enabled = false; Dial_Lock_Bottom_Number_Change_Left_Button.enabled = false; Dial_Lock_Cancel_Button.enabled = false; dial_Lock_Clear_Flag_bool = false; dial_Lock_Upper_Number_int = 0; dial_Lock_Middle_Number_int = 0; dial_Lock_Bottom_Number_int = 0; dial_Lock_Script = Dial_Lock_3D_Object.GetComponent <Dial_Lock_Script>();// ダイヤル錠のアニメーターの読み込み。 Dial_Lock_3D_Object.SetActive(false); Dial_Lock_Upper_Number_Left_Text.text = "9"; Dial_Lock_Middle_Number_Left_Text.text = "9"; Dial_Lock_Bottom_Number_Left_Text.text = "9"; Dial_Lock_Upper_Number_Right_Text.text = "2"; Dial_Lock_Middle_Number_Right_Text.text = "2"; Dial_Lock_Bottom_Number_Right_Text.text = "2"; se_Manager_Script = SE_Manager_Script_Object.GetComponent <SE_Manager_Script>(); message_Box_Manager_Script = Message_Box_Manager_Script_Object.GetComponent <Message_Box_Manager_Script>(); ui_Manager_Script = UI_Manager_Script_Object.GetComponent <UI_Manager_Script>(); upper_Light_Icon_Manager_Script = Upper_Light_Icon_Manager_Script_Object.GetComponent <Upper_Light_Icon_Manager_Script>(); game_Manager_Script = Game_Manager_Object.GetComponent <GameManager>(); stepladder_Manager_Script = Stepladder_Manager_Script_Object.GetComponent <Stepladder_Manager_Script>(); }
// Start is called before the first frame update void Start() { Stepladder_3D_Object_8.SetActive(true); Wall_Set_Chain_and_Dial_Lock_1_3D_Object.SetActive(true); Wall_Set_Chain_and_Dial_Lock_2_3D_Object.SetActive(false); se_Manager_Script = SE_Manager_Script_Object.GetComponent <SE_Manager_Script>(); message_Box_Manager_Script = Message_Box_Manager_Script_Object.GetComponent <Message_Box_Manager_Script>(); }
// Start is called before the first frame update void Start() { Background_Memo_Object.SetActive(true); Memo_Object.SetActive(false); memo_Script = Memo_Object.GetComponent <Memo_Script>(); message_Box_Manager_Script = Message_Box_Manager_Script_Object.GetComponent <Message_Box_Manager_Script>(); game_Manager_Script = Game_Manager_Script_Object.GetComponent <GameManager>(); se_Manager_Script = SE_Manager_Script_Object.GetComponent <SE_Manager_Script>(); }
// Start is called before the first frame update void Start() { hint_Script = Hint_Object.GetComponent <Hint_Script>(); message_Box_Manager_Script = Message_Box_Manager_Script_Object.GetComponent <Message_Box_Manager_Script>(); ui_Manager_Script = UI_Manager_Script_Object.GetComponent <UI_Manager_Script>(); se_Manager_Script = SE_Manager_Script_Object.GetComponent <SE_Manager_Script>(); upper_Light_Icon_Manager_Script = Upper_Light_Icon_Manager_Script_Object.GetComponent <Upper_Light_Icon_Manager_Script>(); Hint_Object.SetActive(false); }
void Start() { Last_scene_fade_Image_Object.SetActive(false); Black_fade_in_Image_Object.SetActive(false); play_Time = 0f; play_Start_Flag_bool = false; result_Play_Time = 0; total_Point = 0; Last_Scene_Message_Box_Button.onClick.AddListener(() => Last_Scene_Animator_For_Coroutine_Function()); Last_Scene_Message_Box_Button.enabled = false; Last_Scene_Message_Box_Button_Object.SetActive(false); play_Start_Flag_bool = false; Last_Scene_Script_Animator = GetComponent <Animator>(); se_Manager_Script = SE_Manager_Script_Object.GetComponent <SE_Manager_Script>(); result_Time_Count_Text.text = ""; result_Hint_Check_Count_Text.text = ""; result_Rank_Text.text = ""; }
void Start() { event_While_bool = false; message_Box_Manager_Script = Message_Box_Manager_Script_Object.GetComponent <Message_Box_Manager_Script>(); fade_Manager_Scirpt = Fade_Manager_Script_Object.GetComponent <Fade_Manager_Script>(); memo_Manager_Script = Memo_Manager_Script_Object.GetComponent <Memo_Manager_Script>(); message_Text_Manager_Script = Message_Text_Manager_Script_Object.GetComponent <Message_Text_Manager_Script>(); ui_Manager_Script = UI_Manager_Script_Object.GetComponent <UI_Manager_Script>(); se_Manager_Script = SE_Manager_Script_Object.GetComponent <SE_Manager_Script>(); upper_Light_Icon_Manager_Script = Upper_Light_Icon_Manager_Script_Object.GetComponent <Upper_Light_Icon_Manager_Script>(); dial_Lock_Manager_Script = Dial_Lock_Manager_Script_Object.GetComponent <Dial_Lock_Manager_Script>(); stepladder_Manager_Script = Stepladder_Manager_Script_Object.GetComponent <Stepladder_Manager_Script>(); hint_Manager_Script = Hint_Manager_Script_Object.GetComponent <Hint_Manager_Script>(); safe_Box_Script = Safe_Box_Script_Object.GetComponent <Safe_Box_Script>(); safe_Box_Cancel_Button_Script = Safe_Box_Cancel_Button_Script_Object.GetComponent <Safe_Box_Cancel_Button_Script>(); camera_Manager_Script = Camera_Manager_Script_Object.GetComponent <Camera_Manager_Script>(); item_Box_Script = Item_Box_Script_Object.GetComponent <Item_Box_Script>(); door_Script = Door_Script_Object.GetComponent <Door_Script>(); last_Scene_Script = Last_Scene_Script_Object.GetComponent <Last_Scene_Script>(); //↓イベント1を開始。 Static_variable_Manager_Script.wall_Number_int = 2; // 開始時点のシーンは2なので入れておく。 Static_variable_Manager_Script.text_change_Count_int = 0; Static_variable_Manager_Script.message_Box_Event_bool = false; Static_variable_Manager_Script.item_Use_Flag_StepLadder_bool = false; Static_variable_Manager_Script.item_Use_Flag_Hammer_bool = false; Static_variable_Manager_Script.item_Get_Flag_Memo_bool = false; Static_variable_Manager_Script.item_Get_Flag_Hammer_bool = false; Static_variable_Manager_Script.item_Get_Flag_Key_bool = false; Static_variable_Manager_Script.zoom_Scene_Flag_bool = false; Static_variable_Manager_Script.choice_Start_Flag_bool = false; Static_variable_Manager_Script.choice_Set_Flag_bool = false; Static_variable_Manager_Script.choice_Flag_bool = false; Static_variable_Manager_Script.message_Box_Manager_dummy_argument_bool = true; Static_variable_Manager_Script.event_Flag_No_1_bool = true; Static_variable_Manager_Script.event_Flag_No_2_bool = false; Static_variable_Manager_Script.event_Flag_No_3_bool = false; Static_variable_Manager_Script.event_Flag_No_4_bool = false; Static_variable_Manager_Script.event_Flag_No_5_bool = false; Static_variable_Manager_Script.event_Flag_No_6_bool = false; Static_variable_Manager_Script.event_Flag_No_7_bool = false; Static_variable_Manager_Script.event_Flag_No_8_bool = false; Static_variable_Manager_Script.event_Flag_No_9_bool = false; Static_variable_Manager_Script.event_Flag_No_10_bool = false; Static_variable_Manager_Script.event_Flag_No_2_Text_bool = false; Static_variable_Manager_Script.item_Memo_Get_Flag_bool = false; Static_variable_Manager_Script.event_While_Start_bool = false; Static_variable_Manager_Script.upper_Light_Upper_Icon_Item_Get_Flag_bool = false; Static_variable_Manager_Script.upper_Light_Middle_Icon_Item_Get_Flag_bool = false; Static_variable_Manager_Script.upper_Light_Bottom_Icon_Item_Get_Flag_bool = false; Static_variable_Manager_Script.message_Box_Bottom_Animator_Select_Flag_bool = false; Static_variable_Manager_Script.result_time_Int = 0; Static_variable_Manager_Script.result_Hint_Check_Count_int = 0; Event_Manager_Function(); }