Пример #1
0
    /// <summary>
    /// SEを再生
    /// </summary>
    /// <param name="key">Key.</param>
    public void PlaySE(SEKey key)
    {
        if (!_SE_Map.ContainsKey(key))
        {
            _SE_Map.Add(key, ResourcesManager.Instance.GetSE(_SE_PathMap [key]));
        }

        AudioSource source = _seSource.Where(x => !x.isPlaying).FirstOrDefault();

        if (!source)
        {
            source = this.gameObject.AddComponent <AudioSource> ();
            _seSource.Add(source);
        }
        source.clip = _SE_Map [key];
        source.Play();
    }
Пример #2
0
 public void PlaySE(SEKey key)
 {
     seAudioSource.PlayOneShot(seClipMap[key]);
 }