Пример #1
0
        public void TriggerEvent(SEGameEvent seGameEvent)
        {
            EventDelegate del;

            if (delegates.TryGetValue(seGameEvent.GetType(), out del))
            {
                del.Invoke(seGameEvent);

                // remove listeners which should only be called once
                foreach (EventDelegate k in delegates[seGameEvent.GetType()].GetInvocationList())
                {
                    if (onceLookups.ContainsKey(k))
                    {
                        delegates[seGameEvent.GetType()] -= k;

                        if (delegates[seGameEvent.GetType()] == null)
                        {
                            delegates.Remove(seGameEvent.GetType());
                        }

                        delegateLookup.Remove(onceLookups[k]);
                        onceLookups.Remove(k);
                    }
                }
            }
            else
            {
                Debug.LogWarning("Event: " + seGameEvent.GetType() + " has no listeners");
            }
        }
Пример #2
0
        public bool QueueEvent(SEGameEvent evt)
        {
            if (!delegates.ContainsKey(evt.GetType()))
            {
                Debug.LogWarning("EventManager: QueueEvent failed due to no listeners for event: " + evt.GetType());
                return(false);
            }

            mEventQueue.Enqueue(evt);
            return(true);
        }
Пример #3
0
        void Update()
        {
            float timer = 0.0f;

            while (mEventQueue.Count > 0)
            {
                if (mLimitQueueProcTime)
                {
                    if (timer > mQueueProcTime)
                    {
                        return;
                    }
                }

                SEGameEvent evt = mEventQueue.Dequeue() as SEGameEvent;
                TriggerEvent(evt);

                if (mLimitQueueProcTime)
                {
                    timer += Time.deltaTime;
                }
            }
        }