// Use this for initialization void Start() { //SEコントローラーを参照します seController = GameObject.Find("SEManager").GetComponent <SEController>(); //ゲームシステムを参照しますします gameSystem = GameObject.Find("GameSystem").GetComponent <GameSystem>(); }
// Use this for initialization void Start() { // SE SEControllerObject = GameObject.Find("SEController"); SE = SEControllerObject.GetComponent("SEController") as SEController; // アイテム管理者の取得 Item = GameObject.Find("ItemRoot"); ItemController = Item.GetComponent("ItemController") as ItemController; // ゲーム管理者取得 var GameRule = GameObject.Find("GameRule"); rule = GameRule.GetComponent("GameRule") as GameRule; // エフェクトの初期化 InvinsibleEffect = transform.Find("energyBlast").GetComponent <ParticleSystem> (); InvinsibleEffect.Stop(); // プレイヤーの向きベクトルの初期化 oldVector = 1; transform.localRotation = Quaternion.LookRotation(new Vector3(1f, 0f, 0f)); // キャラクターコントローラーの取得 Col = gameObject.GetComponent("CharacterController") as CharacterController; // 声の管理者取得 PlayerSE = GetComponent <PlayerSEManager> (); SetState(State); }
// Use this for initialization void Start() { //各UIオブジェクト表示を非表示にします pauseUI.SetActive(false); gameOverUI.SetActive(false); gameOverDialog.SetActive(false); if (GameSystem.stageNo <= 2) { //トピックUIを表示します topicUI.SetActive(true); //スタート時にトピックのスタートボタンのテクスチャーを指定します topicstartButton.GetComponent <Image>().sprite = topicStartButtonSprite[0]; } else { //トピックUIを非表示します topicUI.SetActive(false); } //赤のスコア用オブジェクトの表示をfalseにします for (int i = 0; i < redScoerUI.Length; i++) { redScoerUI[i].SetActive(false); } //青のスコア用オブジェクトの表示をfalseにします for (int i = 0; i < redScoerUI.Length; i++) { blueScoerUI[i].SetActive(false); } seController = GameObject.Find("SEManager").GetComponent <SEController>(); }
// Use this for initialization void Start() { eanima = GetComponent <Animator>(); SEController = GameObject.Find("exSE"); secscript = SEController.GetComponent <SEController>(); secscript.exSE(); }
// Use this for initialization void Start() { //PlayerControllerを探して参照します playerController = GameObject.Find("Player").GetComponent <PlayerController>(); //GameSystemを探して参照します gameSystem = GameObject.Find("GameSystem").GetComponent <GameSystem>(); //SEControllerを探して参照します seController = GameObject.Find("SEManager").GetComponent <SEController>(); }
// Start is called before the first frame update void Start() { this.rb = this.GetComponent <Rigidbody>(); this.seController = GameObject.FindWithTag("SEController").GetComponent <SEController>(); //最初の時点でのプレイヤーのポジションを取得 Player_pos = GetComponent <Transform>().position; this.defaultScale = this.transform.localScale; }
// Use this for initialization void Start() { Player = GameObject.FindGameObjectWithTag("Player"); // キャラクターコントローラーを取得 pc = Player.GetComponent("PlayerController") as PlayerController; leg = GameObject.Find("Character1_Reference"); direction = new Vector3(0, -1, 0); SEControllerObject = GameObject.Find("SEController"); se = SEControllerObject.GetComponent("SEController") as SEController; }
// Use this for initialization void Start() { if (ItemType == ItemController.ITEM_TYPE.ITEM_COIN) { BlockLife = Random.Range(1, 5); } else { BlockLife = 1; } if (Application.loadedLevelName != "FieldCreateTool" && Application.loadedLevelName != "Title") { // SEの取得 SEControllerObject = GameObject.Find("SEController"); se = SEControllerObject.GetComponent("SEController") as SEController; } }
// Start is called before the first frame update void Start() { this._image = this.GetComponent <Image>(); this._image.color = new Color( this._image.color.r, this._image.color.g, this._image.color.b, 0 ); this.textConstant = GameObject.Find("WinnerTextConstant").GetComponent <Text>(); this.textConstant.text = ""; this.winenrNames = GameObject.Find("WinnerNames").GetComponent <Text>(); this.winenrNames.text = ""; this.seController = GameObject.FindWithTag("SEController").GetComponent <SEController>(); this._backBtn = GameObject.Find("BackButton"); this._backBtn.SetActive(false); }
void Start() { //オブジェクトの格納 scoreObject = GameObject.Find("ScoreObject"); startObject = GameObject.Find("StartObject"); billBoard = GameObject.Find("BillBoard"); //コンポーネントの格納 sE = GameObject.Find("SE").GetComponent <SEController>(); this.myAnimator = GetComponent <Animator>(); gameMethods = GameObject.Find("GameMethods").GetComponent <GameMethods>(); opCounter = GameObject.Find("CountImage").GetComponent <OpCounter>(); clearTimeText = GameObject.Find("ClearTimeText").GetComponent <Text>(); gameTitleTimeline = GameObject.Find("GameTitleTimeline").GetComponent <PlayableController>(); gameTitleTimelineChara = GameObject.Find("GameTitleTimeline(Chara)").GetComponent <PlayableController>(); gameSceneTimeline = GameObject.Find("GameSceneTimeline").GetComponent <PlayableController>(); gameTitleTimelineAfterScore = GameObject.Find("GameTitleTimeline(AfterScore)").GetComponent <PlayableController>(); gameScoreTimeline = GameObject.Find("GameScoreTimeline").GetComponent <PlayableController>(); gameScoreTimelineChara = GameObject.Find("GameScoreTimeline(Chara)").GetComponent <PlayableController>(); }
// Use this for initialization void Start() { //コンポーネントを事前に参照 rigidbody = GetComponent <Rigidbody2D>(); //プレイヤーシーンの状態をスタート状態にします playerState = PlayerState.Start; //プレイ中のプレイヤーの状態をノーマルモード状態にします nowPlayerState = NowPlayerState.NormalMoad; //ジャンプ判定をfalse(していない)状態に設定します jampingFrag = false; //アタック状態判定をfalse(していない)状態に設定します attackFlag = false; //アタック時間を初期化します attackTime = attackTimeValue; // アニメーションコンポーネント取得 animatorComponent = gameObject.GetComponent <Animator>(); //SEコントローラーを参照します seController = GameObject.Find("SEManager").GetComponent <SEController>(); // サウンドソースコンポーネント取得 //audioSource = gameObject.GetComponent<AudioSource>(); //audioSource.clip = audioClip[0]; }
// Use this for initialization void Start() { gameSystem = GameObject.Find("GameSystem").GetComponent <GameSystem>(); seController = GameObject.Find("SEManager").GetComponent <SEController>(); }
// Use this for initialization void Start() { seController = GameObject.Find("SEManager").GetComponent <SEController>(); exitButton.GetComponent <Image>().sprite = exitSprite[0]; retrybutton.GetComponent <Image>().sprite = retrySprite[0]; }
// Use this for initialization void Start() { // SEの取得 SEControllerObject = GameObject.Find("SEController"); SE = SEControllerObject.GetComponent("SEController") as SEController; }