public static void Main()
    {
        int    audio_rate     = 44100;
        ushort audio_format   = SDL.AUDIO_S16SYS;
        int    audio_channels = 2;
        int    audio_buffers  = 4096;
        int    audio_volume   = SDL_mixer.MIX_MAX_VOLUME;
        int    timeleft       = 50;

        SDL.SDL_Init(SDL.SDL_INIT_AUDIO);
        if (SDL_mixer.Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) < 0)
        {
            return;
        }
        else
        {
            SDL_mixer.Mix_QuerySpec(out audio_rate, out audio_format, out audio_channels);
        }
        SDL_mixer.Mix_AllocateChannels(32);
        SDL_mixer.Mix_VolumeMusic(audio_volume / 3);

        System.IntPtr music = SDL_mixer.Mix_LoadMUS("Tetris_theme.ogg");
        System.IntPtr wave  = SDL_mixer.Mix_LoadWAV("Meow.ogg");
        SDL_mixer.Mix_FadeInMusic(music, 1, 2000);
        while (SDL_mixer.Mix_PlayingMusic() != 0)
        {
            SDL.SDL_Delay(100);
            timeleft--;
            if (timeleft == 0)
            {
                break;
            }
            if (timeleft == 25)
            {
                SDL_mixer.Mix_PlayChannel(-1, wave, 0);
            }
        }
        SDL_mixer.Mix_FadeOutMusic(2000);
        SDL_mixer.Mix_FreeMusic(music);
        SDL_mixer.Mix_FreeChunk(wave);
        SDL.SDL_Delay(500);
        SDL_mixer.Mix_CloseAudio();
        SDL.SDL_Quit();
    }
Пример #2
0
 /// <summary>
 /// Plays music, stopping any currently playing music first.
 /// </summary>
 /// <param name="music">The music to play.</param>
 /// <param name="looping">Whether or not the music should repeat until stopped.</param>
 /// <param name="fadeTime">The amount of time (in seconds) to fade in the music's volume.</param>
 public static void PlayMusic(Music music, bool looping = true, float fadeTime = 0)
 {
     SDL_mixer.Mix_FadeInMusic(music.Handle, looping ? -1 : 0, GetFadeTimeMs(fadeTime));
 }
Пример #3
0
 public void FadeIn(int MS, int Loops = 0)
 {
     Util.ThrowIfResultIsError(SDL_mixer.Mix_FadeInMusic(myPtr, Loops, MS));
 }
Пример #4
0
 private void LoadAndPlayMusic()
 {
     MusicPointer = SDL_mixer.Mix_LoadMUS(MusicFilePath);
     SDL_mixer.Mix_FadeInMusic(MusicPointer.Value, -1, 1000);
     SDL_mixer.Mix_VolumeMusic(MusicVolume);
 }