private static void Start() { // ====================================================================================== // Initialize SDL // ====================================================================================== if (SDL.SDL_Init(SDL.SDL_INIT_EVERYTHING) != 0) { throw new Exception("Failed to initialize SDL."); } if (SDL_ttf.TTF_Init() != 0) { throw new Exception("Failed to initialize SDL_ttf."); } SDL_mixer.MIX_InitFlags mixInitFlags = SDL_mixer.MIX_InitFlags.MIX_INIT_MP3 | SDL_mixer.MIX_InitFlags.MIX_INIT_OGG | SDL_mixer.MIX_InitFlags.MIX_INIT_FLAC; if (((SDL_mixer.MIX_InitFlags)SDL_mixer.Mix_Init(mixInitFlags) & mixInitFlags) != mixInitFlags) { throw new Exception("Failed to initialize SDL_mixer."); } if (SDL_mixer.Mix_OpenAudio(44100, SDL_mixer.MIX_DEFAULT_FORMAT, 2, 1024) != 0) { throw new Exception("Failed to initialize SDL_mixer."); } SDL_mixer.Mix_AllocateChannels(AudioChannelCount); Window = SDL.SDL_CreateWindow( Game.Title, SDL.SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL.SDL_WINDOWPOS_CENTERED_DISPLAY(0), (int)Game.Resolution.X, (int)Game.Resolution.Y, 0); if (Window == IntPtr.Zero) { throw new Exception("Failed to create window."); } Renderer = SDL.SDL_CreateRenderer(Window, -1, SDL.SDL_RendererFlags.SDL_RENDERER_ACCELERATED | SDL.SDL_RendererFlags.SDL_RENDERER_PRESENTVSYNC | SDL.SDL_RendererFlags.SDL_RENDERER_TARGETTEXTURE); if (Renderer == IntPtr.Zero) { throw new Exception("Failed to create renderer."); } IntPtr renderTargetHandle = SDL.SDL_CreateTexture(Renderer, SDL.SDL_PIXELFORMAT_RGBA8888, (int)SDL.SDL_TextureAccess.SDL_TEXTUREACCESS_TARGET, (int)Game.Resolution.X, (int)Game.Resolution.Y); RenderTarget = new Texture(renderTargetHandle, (int)Game.Resolution.X, (int)Game.Resolution.Y); // ====================================================================================== // Instantiate the game object // ====================================================================================== Game = new Game(); }
/// <inheritDoc/> internal override void InitializeAudioEngine(AudioDevice device) { // Initialize SDL Audio part SDL.SDL_InitSubSystem(SDL.SDL_INIT_AUDIO); // Initialize SDL Mixer part SDL_mixer.MIX_InitFlags requestedFlags = SDL_mixer.MIX_InitFlags.MIX_INIT_FLAC | SDL_mixer.MIX_InitFlags.MIX_INIT_MP3 | SDL_mixer.MIX_InitFlags.MIX_INIT_OGG | SDL_mixer.MIX_InitFlags.MIX_INIT_MOD | SDL_mixer.MIX_InitFlags.MIX_INIT_FLUIDSYNTH; int flags = SDL_mixer.Mix_Init(requestedFlags); // TODO: Check `flags' to see if underlying platform supports all formats }