protected virtual void TryLinkShaders() { ProgramHandle = SDL_gpu.GPU_CreateShaderProgram(); SDL_gpu.GPU_AttachShader(ProgramHandle, VertexShaderObjectHandle); SDL_gpu.GPU_AttachShader(ProgramHandle, PixelShaderObjectHandle); SDL_gpu.GPU_LinkShaderProgram(ProgramHandle); var obj = SDL_gpu.GPU_PopErrorCode(); if (obj.error == SDL_gpu.GPU_ErrorEnum.GPU_ERROR_BACKEND_ERROR) { throw new ShaderException( "Failed to link vertex and pixel shader.\nMake sure your 'in' parameters have correct f*****g types.", string.Empty ); } }