Пример #1
0
        private int HandleSdlEvent(IntPtr userData, IntPtr ptr)
        {
            SDL_Event *sdlEvent = (SDL_Event *)ptr;

            if (Plugin.ProcessWndProc(sdlEvent) != 0)
            {
                if (sdlEvent->type == SDL_EventType.SDL_MOUSEMOTION)
                {
                    if (UIManager.GameCursor != null)
                    {
                        UIManager.GameCursor.AllowDrawSDLCursor = false;
                    }
                }

                return(0);
            }

            switch (sdlEvent->type)
            {
            case SDL_EventType.SDL_AUDIODEVICEADDED:
                Console.WriteLine("AUDIO ADDED: {0}", sdlEvent->adevice.which);

                break;

            case SDL_EventType.SDL_AUDIODEVICEREMOVED:
                Console.WriteLine("AUDIO REMOVED: {0}", sdlEvent->adevice.which);

                break;

            case SDL_EventType.SDL_WINDOWEVENT:

                switch (sdlEvent->window.windowEvent)
                {
                case SDL_WindowEventID.SDL_WINDOWEVENT_ENTER:
                    Mouse.MouseInWindow = true;

                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_LEAVE:
                    Mouse.MouseInWindow = false;

                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_GAINED:
                    Plugin.OnFocusGained();

                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_LOST:
                    Plugin.OnFocusLost();

                    break;
                }

                break;

            case SDL_EventType.SDL_KEYDOWN:

                Keyboard.OnKeyDown(sdlEvent->key);

                if (Plugin.ProcessHotkeys((int)sdlEvent->key.keysym.sym, (int)sdlEvent->key.keysym.mod, true))
                {
                    _ignoreNextTextInput = false;

                    UIManager.KeyboardFocusControl?.InvokeKeyDown(sdlEvent->key.keysym.sym, sdlEvent->key.keysym.mod);

                    Scene.OnKeyDown(sdlEvent->key);
                }
                else
                {
                    _ignoreNextTextInput = true;
                }

                break;

            case SDL_EventType.SDL_KEYUP:

                Keyboard.OnKeyUp(sdlEvent->key);
                UIManager.KeyboardFocusControl?.InvokeKeyUp(sdlEvent->key.keysym.sym, sdlEvent->key.keysym.mod);
                Scene.OnKeyUp(sdlEvent->key);
                Plugin.ProcessHotkeys(0, 0, false);

                if (sdlEvent->key.keysym.sym == SDL_Keycode.SDLK_PRINTSCREEN)
                {
                    TakeScreenshot();
                }

                break;

            case SDL_EventType.SDL_TEXTINPUT:

                if (_ignoreNextTextInput)
                {
                    break;
                }

                // Fix for linux OS: https://github.com/andreakarasho/ClassicUO/pull/1263
                if (Keyboard.Alt || Keyboard.Ctrl)
                {
                    break;
                }

                string s = UTF8_ToManaged((IntPtr)sdlEvent->text.text, false);

                if (!string.IsNullOrEmpty(s))
                {
                    UIManager.KeyboardFocusControl?.InvokeTextInput(s);
                    Scene.OnTextInput(s);
                }

                break;

            case SDL_EventType.SDL_MOUSEMOTION:

                if (UIManager.GameCursor != null && !UIManager.GameCursor.AllowDrawSDLCursor)
                {
                    UIManager.GameCursor.AllowDrawSDLCursor = true;
                    UIManager.GameCursor.Graphic            = 0xFFFF;
                }

                Mouse.Update();

                if (Mouse.IsDragging)
                {
                    if (!Scene.OnMouseDragging())
                    {
                        UIManager.OnMouseDragging();
                    }
                }

                if (Mouse.IsDragging && !_dragStarted)
                {
                    _dragStarted = true;
                }

                break;

            case SDL_EventType.SDL_MOUSEWHEEL:
                Mouse.Update();
                bool isScrolledUp = sdlEvent->wheel.y > 0;

                Plugin.ProcessMouse(0, sdlEvent->wheel.y);

                if (!Scene.OnMouseWheel(isScrolledUp))
                {
                    UIManager.OnMouseWheel(isScrolledUp);
                }

                break;

            case SDL_EventType.SDL_MOUSEBUTTONDOWN:
            {
                Mouse.Update();

                SDL_MouseButtonEvent mouse = sdlEvent->button;

                // The values in MouseButtonType are chosen to exactly match the SDL values
                MouseButtonType buttonType = (MouseButtonType)mouse.button;

                uint lastClickTime = 0;

                switch (buttonType)
                {
                case MouseButtonType.Left:
                    lastClickTime = Mouse.LastLeftButtonClickTime;

                    break;

                case MouseButtonType.Middle:
                    lastClickTime = Mouse.LastMidButtonClickTime;

                    break;

                case MouseButtonType.Right:
                    lastClickTime = Mouse.LastRightButtonClickTime;

                    break;
                }

                Mouse.ButtonPress(buttonType);
                uint ticks = Time.Ticks;

                if (lastClickTime + Mouse.MOUSE_DELAY_DOUBLE_CLICK >= ticks)
                {
                    lastClickTime = 0;

                    bool res = Scene.OnMouseDoubleClick(buttonType) || UIManager.OnMouseDoubleClick(buttonType);

                    if (!res)
                    {
                        if (!Scene.OnMouseDown(buttonType))
                        {
                            UIManager.OnMouseButtonDown(buttonType);
                        }
                    }
                    else
                    {
                        lastClickTime = 0xFFFF_FFFF;
                    }
                }
                else
                {
                    if (buttonType != MouseButtonType.Left && buttonType != MouseButtonType.Right)
                    {
                        Plugin.ProcessMouse(sdlEvent->button.button, 0);
                    }

                    if (!Scene.OnMouseDown(buttonType))
                    {
                        UIManager.OnMouseButtonDown(buttonType);
                    }

                    lastClickTime = Mouse.CancelDoubleClick ? 0 : ticks;
                }

                switch (buttonType)
                {
                case MouseButtonType.Left:
                    Mouse.LastLeftButtonClickTime = lastClickTime;

                    break;

                case MouseButtonType.Middle:
                    Mouse.LastMidButtonClickTime = lastClickTime;

                    break;

                case MouseButtonType.Right:
                    Mouse.LastRightButtonClickTime = lastClickTime;

                    break;
                }

                break;
            }

            case SDL_EventType.SDL_MOUSEBUTTONUP:
            {
                Mouse.Update();

                if (_dragStarted)
                {
                    _dragStarted = false;
                }

                SDL_MouseButtonEvent mouse = sdlEvent->button;

                // The values in MouseButtonType are chosen to exactly match the SDL values
                MouseButtonType buttonType = (MouseButtonType)mouse.button;

                uint lastClickTime = 0;

                switch (buttonType)
                {
                case MouseButtonType.Left:
                    lastClickTime = Mouse.LastLeftButtonClickTime;

                    break;

                case MouseButtonType.Middle:
                    lastClickTime = Mouse.LastMidButtonClickTime;

                    break;

                case MouseButtonType.Right:
                    lastClickTime = Mouse.LastRightButtonClickTime;

                    break;
                }

                if (lastClickTime != 0xFFFF_FFFF)
                {
                    if (!Scene.OnMouseUp(buttonType) || UIManager.LastControlMouseDown(buttonType) != null)
                    {
                        UIManager.OnMouseButtonUp(buttonType);
                    }
                }

                Mouse.ButtonRelease(buttonType);

                break;
            }
            }

            return(0);
        }
Пример #2
0
        //private unsafe int HookFunc(IntPtr userdata, IntPtr ev)
        public unsafe void EventHandler(ref SDL_Event e)
        {
            // SDL_Event* e = (SDL_Event*) ev;

            switch (e.type)
            {
            case SDL_EventType.SDL_AUDIODEVICEADDED:
                Console.WriteLine("AUDIO ADDED: {0}", e.adevice.which);

                break;

            case SDL_EventType.SDL_AUDIODEVICEREMOVED:
                Console.WriteLine("AUDIO REMOVED: {0}", e.adevice.which);

                break;


            case SDL_EventType.SDL_WINDOWEVENT:

                switch (e.window.windowEvent)
                {
                case SDL_WindowEventID.SDL_WINDOWEVENT_ENTER:
                    Mouse.MouseInWindow = true;

                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_LEAVE:
                    Mouse.MouseInWindow = false;

                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_GAINED:
                    Plugin.OnFocusGained();

                    // SDL_CaptureMouse(SDL_bool.SDL_TRUE);
                    //Log.Message(LogTypes.Debug, "FOCUS");
                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_LOST:
                    Plugin.OnFocusLost();
                    //Log.Message(LogTypes.Debug, "NO FOCUS");
                    //SDL_CaptureMouse(SDL_bool.SDL_FALSE);

                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_TAKE_FOCUS:

                    //Log.Message(LogTypes.Debug, "TAKE FOCUS");
                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_HIT_TEST:

                    break;
                }

                break;

            case SDL_EventType.SDL_SYSWMEVENT:

                break;

            case SDL_EventType.SDL_KEYDOWN:

                if (Plugin.ProcessHotkeys((int)e.key.keysym.sym, (int)e.key.keysym.mod, true))
                {
                    _ignoreNextTextInput = false;
                    Engine.SceneManager.CurrentScene.OnKeyDown(e.key);

                    KeyDown?.Raise(e.key);
                }
                else
                {
                    _ignoreNextTextInput = true;
                }

                break;

            case SDL_EventType.SDL_KEYUP:

                Engine.SceneManager.CurrentScene.OnKeyUp(e.key);
                KeyUp.Raise(e.key);

                break;

            case SDL_EventType.SDL_TEXTINPUT:

                if (_ignoreNextTextInput)
                    break;

                fixed(SDL_Event *ev = &e)
                {
                    string s = StringHelper.ReadUTF8(ev->text.text);

                    if (!string.IsNullOrEmpty(s))
                    {
                        Engine.SceneManager.CurrentScene.OnTextInput(s);
                        TextInput.Raise(s);
                    }
                }

                break;

            case SDL_EventType.SDL_MOUSEMOTION:
                Mouse.Update();

                if (Mouse.IsDragging)
                {
                    Engine.SceneManager.CurrentScene.OnMouseDragging();
                    MouseDragging.Raise();
                }

                if (Mouse.IsDragging && !_dragStarted)
                {
                    DragBegin.Raise();
                    _dragStarted = true;
                }

                break;

            case SDL_EventType.SDL_MOUSEWHEEL:
                Mouse.Update();
                bool isup = e.wheel.y > 0;

                Plugin.ProcessMouse(0, e.wheel.y);
                Engine.SceneManager.CurrentScene.OnMouseWheel(isup);
                MouseWheel.Raise(isup);

                break;

            case SDL_EventType.SDL_MOUSEBUTTONUP:
            case SDL_EventType.SDL_MOUSEBUTTONDOWN:
                Mouse.Update();
                bool isDown    = e.type == SDL_EventType.SDL_MOUSEBUTTONDOWN;
                bool resetTime = false;

                if (_dragStarted && !isDown)
                {
                    DragEnd.Raise();
                    _dragStarted = false;
                    resetTime    = true;
                }

                SDL_MouseButtonEvent mouse = e.button;

                switch ((uint)mouse.button)
                {
                case SDL_BUTTON_LEFT:

                    if (isDown)
                    {
                        Mouse.Begin();
                        Mouse.LButtonPressed    = true;
                        Mouse.LDropPosition     = Mouse.Position;
                        Mouse.CancelDoubleClick = false;
                        uint ticks = SDL_GetTicks();

                        if (Mouse.LastLeftButtonClickTime + Mouse.MOUSE_DELAY_DOUBLE_CLICK >= ticks)
                        {
                            Mouse.LastLeftButtonClickTime = 0;

                            var res = Engine.SceneManager.CurrentScene.OnLeftMouseDoubleClick();

                            MouseDoubleClickEventArgs arg = new MouseDoubleClickEventArgs(Mouse.Position.X, Mouse.Position.Y, MouseButton.Left);

                            LeftMouseDoubleClick.Raise(arg);

                            if (!arg.Result && !res)
                            {
                                Engine.SceneManager.CurrentScene.OnLeftMouseDown();
                                LeftMouseButtonDown.Raise();
                            }
                            else
                            {
                                Mouse.LastLeftButtonClickTime = 0xFFFF_FFFF;
                            }

                            break;
                        }

                        Engine.SceneManager.CurrentScene.OnLeftMouseDown();
                        LeftMouseButtonDown.Raise();
                        Mouse.LastLeftButtonClickTime = Mouse.CancelDoubleClick ? 0 : ticks;
                    }
                    else
                    {
                        if (resetTime)
                        {
                            Mouse.LastLeftButtonClickTime = 0;
                        }

                        if (Mouse.LastLeftButtonClickTime != 0xFFFF_FFFF)
                        {
                            Engine.SceneManager.CurrentScene.OnLeftMouseUp();
                            LeftMouseButtonUp.Raise();
                        }
                        Mouse.LButtonPressed = false;
                        Mouse.End();

                        Mouse.LastClickPosition = Mouse.Position;
                    }

                    break;

                case SDL_BUTTON_MIDDLE:

                    if (isDown)
                    {
                        Mouse.Begin();
                        Mouse.MButtonPressed    = true;
                        Mouse.MDropPosition     = Mouse.Position;
                        Mouse.CancelDoubleClick = false;
                        uint ticks = SDL_GetTicks();

                        if (Mouse.LastMidButtonClickTime + Mouse.MOUSE_DELAY_DOUBLE_CLICK >= ticks)
                        {
                            Mouse.LastMidButtonClickTime = 0;
                            var res = Engine.SceneManager.CurrentScene.OnMiddleMouseDoubleClick();

                            MouseDoubleClickEventArgs arg = new MouseDoubleClickEventArgs(Mouse.Position.X, Mouse.Position.Y, MouseButton.Middle);

                            MidMouseDoubleClick.Raise(arg);

                            if (!arg.Result && !res)
                            {
                                Engine.SceneManager.CurrentScene.OnMiddleMouseDown();

                                MidMouseButtonDown.Raise();
                            }

                            break;
                        }

                        Plugin.ProcessMouse(e.button.button, 0);

                        Engine.SceneManager.CurrentScene.OnMiddleMouseDown();
                        MidMouseButtonDown.Raise();
                        Mouse.LastMidButtonClickTime = Mouse.CancelDoubleClick ? 0 : ticks;
                    }
                    else
                    {
                        MidMouseButtonUp.Raise();
                        Mouse.MButtonPressed = false;
                        Mouse.End();
                    }

                    break;

                case SDL_BUTTON_RIGHT:

                    if (isDown)
                    {
                        Mouse.Begin();
                        Mouse.RButtonPressed    = true;
                        Mouse.RDropPosition     = Mouse.Position;
                        Mouse.CancelDoubleClick = false;
                        uint ticks = SDL_GetTicks();

                        if (Mouse.LastRightButtonClickTime + Mouse.MOUSE_DELAY_DOUBLE_CLICK >= ticks)
                        {
                            Mouse.LastRightButtonClickTime = 0;

                            var res = Engine.SceneManager.CurrentScene.OnRightMouseDoubleClick();

                            MouseDoubleClickEventArgs arg = new MouseDoubleClickEventArgs(Mouse.Position.X, Mouse.Position.Y, MouseButton.Right);

                            RightMouseDoubleClick.Raise(arg);

                            if (!arg.Result && !res)
                            {
                                Engine.SceneManager.CurrentScene.OnRightMouseDown();
                                RightMouseButtonDown.Raise();
                            }
                            else
                            {
                                Mouse.LastRightButtonClickTime = 0xFFFF_FFFF;
                            }

                            break;
                        }

                        Engine.SceneManager.CurrentScene.OnRightMouseDown();
                        RightMouseButtonDown.Raise();
                        Mouse.LastRightButtonClickTime = Mouse.CancelDoubleClick ? 0 : ticks;
                    }
                    else
                    {
                        if (resetTime)
                        {
                            Mouse.LastRightButtonClickTime = 0;
                        }

                        if (Mouse.LastRightButtonClickTime != 0xFFFF_FFFF)
                        {
                            Engine.SceneManager.CurrentScene.OnRightMouseUp();
                            RightMouseButtonUp.Raise();
                        }
                        Mouse.RButtonPressed = false;
                        Mouse.End();
                    }

                    break;

                case SDL_BUTTON_X1:

                    if (isDown)
                    {
                        Plugin.ProcessMouse(e.button.button, 0);
                    }

                    break;

                case SDL_BUTTON_X2:

                    if (isDown)
                    {
                        Plugin.ProcessMouse(e.button.button, 0);
                    }

                    break;
                }

                break;
            }
        }
Пример #3
0
 public SdlMouseButtonEvent(SDL_MouseButtonEvent handle)
 {
     _handle = handle;
 }
Пример #4
0
        private int HandleSdlEvent(IntPtr userData, IntPtr ptr)
        {
            SDL_Event *sdlEvent = (SDL_Event *)ptr;

            if (Plugin.ProcessWndProc(sdlEvent) != 0)
            {
                if (sdlEvent->type == SDL_EventType.SDL_MOUSEMOTION)
                {
                    if (UIManager.GameCursor != null)
                    {
                        UIManager.GameCursor.AllowDrawSDLCursor = false;
                    }
                }

                return(0);
            }

            switch (sdlEvent->type)
            {
            case SDL_EventType.SDL_AUDIODEVICEADDED:
                Console.WriteLine("AUDIO ADDED: {0}", sdlEvent->adevice.which);

                break;

            case SDL_EventType.SDL_AUDIODEVICEREMOVED:
                Console.WriteLine("AUDIO REMOVED: {0}", sdlEvent->adevice.which);

                break;

            case SDL_EventType.SDL_WINDOWEVENT:

                switch (sdlEvent->window.windowEvent)
                {
                case SDL_WindowEventID.SDL_WINDOWEVENT_ENTER:
                    Mouse.MouseInWindow = true;

                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_LEAVE:
                    Mouse.MouseInWindow = false;

                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_GAINED:
                    Plugin.OnFocusGained();

                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_LOST:
                    Plugin.OnFocusLost();

                    break;
                }

                break;

            case SDL_EventType.SDL_KEYDOWN:

                Keyboard.OnKeyDown(sdlEvent->key);

                if (Plugin.ProcessHotkeys((int)sdlEvent->key.keysym.sym, (int)sdlEvent->key.keysym.mod, true))
                {
                    _ignoreNextTextInput = false;
                    UIManager.KeyboardFocusControl?.InvokeKeyDown(sdlEvent->key.keysym.sym, sdlEvent->key.keysym.mod);

                    Scene.OnKeyDown(sdlEvent->key);
                }
                else
                {
                    _ignoreNextTextInput = true;
                }

                break;

            case SDL_EventType.SDL_KEYUP:

                Keyboard.OnKeyUp(sdlEvent->key);
                UIManager.KeyboardFocusControl?.InvokeKeyUp(sdlEvent->key.keysym.sym, sdlEvent->key.keysym.mod);
                Scene.OnKeyUp(sdlEvent->key);
                Plugin.ProcessHotkeys(0, 0, false);

                if (sdlEvent->key.keysym.sym == SDL_Keycode.SDLK_PRINTSCREEN)
                {
                    TakeScreenshot();
                }

                break;

            case SDL_EventType.SDL_TEXTINPUT:

                if (_ignoreNextTextInput)
                {
                    break;
                }

                string s = StringHelper.ReadUTF8(sdlEvent->text.text);

                if (!string.IsNullOrEmpty(s))
                {
                    UIManager.KeyboardFocusControl?.InvokeTextInput(s);
                    Scene.OnTextInput(s);
                }

                break;

            case SDL_EventType.SDL_MOUSEMOTION:

                if (UIManager.GameCursor != null && !UIManager.GameCursor.AllowDrawSDLCursor)
                {
                    UIManager.GameCursor.AllowDrawSDLCursor = true;
                    UIManager.GameCursor.Graphic            = 0xFFFF;
                }

                Mouse.Update();

                if (Mouse.IsDragging)
                {
                    if (!Scene.OnMouseDragging())
                    {
                        UIManager.OnMouseDragging();
                    }
                }

                if (Mouse.IsDragging && !_dragStarted)
                {
                    _dragStarted = true;
                }

                break;

            case SDL_EventType.SDL_MOUSEWHEEL:
                Mouse.Update();
                bool isScrolledUp = sdlEvent->wheel.y > 0;

                Plugin.ProcessMouse(0, sdlEvent->wheel.y);

                if (!Scene.OnMouseWheel(isScrolledUp))
                {
                    UIManager.OnMouseWheel(isScrolledUp);
                }

                break;

            case SDL_EventType.SDL_MOUSEBUTTONUP:
            case SDL_EventType.SDL_MOUSEBUTTONDOWN:
                Mouse.Update();
                bool isDown = sdlEvent->type == SDL_EventType.SDL_MOUSEBUTTONDOWN;

                if (_dragStarted && !isDown)
                {
                    _dragStarted = false;
                }

                SDL_MouseButtonEvent mouse = sdlEvent->button;

                switch ((uint)mouse.button)
                {
                case SDL_BUTTON_LEFT:

                    if (isDown)
                    {
                        Mouse.Begin();
                        Mouse.LButtonPressed    = true;
                        Mouse.LDropPosition     = Mouse.Position;
                        Mouse.CancelDoubleClick = false;
                        uint ticks = Time.Ticks;

                        if (Mouse.LastLeftButtonClickTime + Mouse.MOUSE_DELAY_DOUBLE_CLICK >= ticks)
                        {
                            Mouse.LastLeftButtonClickTime = 0;

                            bool res = Scene.OnLeftMouseDoubleClick() || UIManager.OnLeftMouseDoubleClick();

                            if (!res)
                            {
                                if (!Scene.OnLeftMouseDown())
                                {
                                    UIManager.OnLeftMouseButtonDown();
                                }
                            }
                            else
                            {
                                Mouse.LastLeftButtonClickTime = 0xFFFF_FFFF;
                            }

                            break;
                        }

                        if (!Scene.OnLeftMouseDown())
                        {
                            UIManager.OnLeftMouseButtonDown();
                        }

                        Mouse.LastLeftButtonClickTime = Mouse.CancelDoubleClick ? 0 : ticks;
                    }
                    else
                    {
                        if (Mouse.LastLeftButtonClickTime != 0xFFFF_FFFF)
                        {
                            if (!Scene.OnLeftMouseUp() || UIManager.LastControlMouseDown(MouseButtonType.Left) != null)
                            {
                                UIManager.OnLeftMouseButtonUp();
                            }
                        }

                        Mouse.LButtonPressed = false;
                        Mouse.End();
                    }

                    break;

                case SDL_BUTTON_MIDDLE:

                    if (isDown)
                    {
                        Mouse.Begin();
                        Mouse.MButtonPressed    = true;
                        Mouse.MDropPosition     = Mouse.Position;
                        Mouse.CancelDoubleClick = false;
                        uint ticks = Time.Ticks;

                        if (Mouse.LastMidButtonClickTime + Mouse.MOUSE_DELAY_DOUBLE_CLICK >= ticks)
                        {
                            Mouse.LastMidButtonClickTime = 0;

                            bool res = Scene.OnMiddleMouseDoubleClick() || UIManager.OnMiddleMouseDoubleClick();

                            if (!res)
                            {
                                if (!Scene.OnMiddleMouseDown())
                                {
                                    UIManager.OnMiddleMouseButtonDown();
                                }
                            }
                            else
                            {
                                Mouse.LastMidButtonClickTime = 0xFFFF_FFFF;
                            }

                            break;
                        }

                        Plugin.ProcessMouse(sdlEvent->button.button, 0);

                        if (!Scene.OnMiddleMouseDown())
                        {
                            UIManager.OnMiddleMouseButtonDown();
                        }

                        Mouse.LastMidButtonClickTime = Mouse.CancelDoubleClick ? 0 : ticks;
                    }
                    else
                    {
                        if (Mouse.LastMidButtonClickTime != 0xFFFF_FFFF)
                        {
                            if (!Scene.OnMiddleMouseUp())
                            {
                                UIManager.OnMiddleMouseButtonUp();
                            }
                        }

                        Mouse.MButtonPressed = false;
                        Mouse.End();
                    }

                    break;

                case SDL_BUTTON_RIGHT:

                    if (isDown)
                    {
                        Mouse.Begin();
                        Mouse.RButtonPressed    = true;
                        Mouse.RDropPosition     = Mouse.Position;
                        Mouse.CancelDoubleClick = false;
                        uint ticks = Time.Ticks;

                        if (Mouse.LastRightButtonClickTime + Mouse.MOUSE_DELAY_DOUBLE_CLICK >= ticks)
                        {
                            Mouse.LastRightButtonClickTime = 0;

                            bool res = Scene.OnRightMouseDoubleClick() || UIManager.OnRightMouseDoubleClick();

                            if (!res)
                            {
                                if (!Scene.OnRightMouseDown())
                                {
                                    UIManager.OnRightMouseButtonDown();
                                }
                            }
                            else
                            {
                                Mouse.LastRightButtonClickTime = 0xFFFF_FFFF;
                            }

                            break;
                        }

                        if (!Scene.OnRightMouseDown())
                        {
                            UIManager.OnRightMouseButtonDown();
                        }

                        Mouse.LastRightButtonClickTime = Mouse.CancelDoubleClick ? 0 : ticks;
                    }
                    else
                    {
                        if (Mouse.LastRightButtonClickTime != 0xFFFF_FFFF)
                        {
                            if (!Scene.OnRightMouseUp())
                            {
                                UIManager.OnRightMouseButtonUp();
                            }
                        }

                        Mouse.RButtonPressed = false;
                        Mouse.End();
                    }

                    break;

                case SDL_BUTTON_X1:
                case SDL_BUTTON_X2:
                    if (isDown)
                    {
                        Mouse.Begin();
                        Mouse.XButtonPressed    = true;
                        Mouse.CancelDoubleClick = false;
                        Plugin.ProcessMouse(sdlEvent->button.button, 0);

                        if (!Scene.OnExtraMouseDown(mouse.button - 1))
                        {
                            UIManager.OnExtraMouseButtonDown(mouse.button - 1);
                        }

                        // TODO: doubleclick?
                    }
                    else
                    {
                        if (!Scene.OnExtraMouseUp(mouse.button - 1))
                        {
                            UIManager.OnExtraMouseButtonUp(mouse.button - 1);
                        }

                        Mouse.XButtonPressed = false;
                        Mouse.End();
                    }

                    break;
                }

                break;
            }

            return(0);
        }
Пример #5
0
        private unsafe int HookFunc(IntPtr userdata, IntPtr ev)
        {
            SDL_Event *e = (SDL_Event *)ev;

            switch (e->type)
            {
            case SDL_EventType.SDL_WINDOWEVENT:

                switch (e->window.windowEvent)
                {
                case SDL_WindowEventID.SDL_WINDOWEVENT_ENTER:
                    Mouse.MouseInWindow = true;

                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_LEAVE:
                    Mouse.MouseInWindow = false;

                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_GAINED:
                    Plugin.OnFocusGained();
                    // SDL_CaptureMouse(SDL_bool.SDL_TRUE);
                    //Log.Message(LogTypes.Debug, "FOCUS");
                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_LOST:
                    Plugin.OnFocusLost();
                    //Log.Message(LogTypes.Debug, "NO FOCUS");
                    //SDL_CaptureMouse(SDL_bool.SDL_FALSE);

                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_TAKE_FOCUS:

                    //Log.Message(LogTypes.Debug, "TAKE FOCUS");
                    break;

                case SDL_WindowEventID.SDL_WINDOWEVENT_HIT_TEST:

                    break;
                }

                break;

            case SDL_EventType.SDL_SYSWMEVENT:

                break;

            case SDL_EventType.SDL_KEYDOWN:

                if (Plugin.ProcessHotkeys((int)e->key.keysym.sym, (int)e->key.keysym.mod, true))
                {
                    Keyboard.IgnoreNextTextInput = false;
                    KeyDown?.Raise(e->key);
                }
                else
                {
                    Keyboard.IgnoreNextTextInput = true;
                }

                break;

            case SDL_EventType.SDL_KEYUP:
                //if (Plugin.ProcessHotkeys((int)e->key.keysym.sym, (int)e->key.keysym.mod, false))
                KeyUp.Raise(e->key);

                break;

            case SDL_EventType.SDL_TEXTINPUT:

                if (Keyboard.IgnoreNextTextInput)
                {
                    break;
                }

                string s = StringHelper.ReadUTF8(e->text.text);

                if (!string.IsNullOrEmpty(s))
                {
                    TextInput.Raise(s);
                }

                break;

            case SDL_EventType.SDL_MOUSEMOTION:
                Mouse.Update();
                MouseMoving.Raise();
                if (Mouse.IsDragging)
                {
                    MouseDragging.Raise();
                }

                if (Mouse.IsDragging && !_dragStarted)
                {
                    DragBegin.Raise();
                    _dragStarted = true;
                }

                break;

            case SDL_EventType.SDL_MOUSEWHEEL:
                Mouse.Update();
                bool isup = e->wheel.y > 0;

                Plugin.ProcessMouse(0, e->wheel.y);
                MouseWheel.Raise(isup);

                break;

            case SDL_EventType.SDL_MOUSEBUTTONUP:
            case SDL_EventType.SDL_MOUSEBUTTONDOWN:
                Mouse.Update();
                bool isDown = e->type == SDL_EventType.SDL_MOUSEBUTTONDOWN;

                if (_dragStarted && !isDown)
                {
                    DragEnd.Raise();
                    _dragStarted = false;
                }

                SDL_MouseButtonEvent mouse = e->button;

                switch ((uint)mouse.button)
                {
                case SDL_BUTTON_LEFT:
                    if (isDown)
                    {
                        Mouse.Begin();
                        Mouse.LButtonPressed    = true;
                        Mouse.LDropPosition     = Mouse.Position;
                        Mouse.CancelDoubleClick = false;
                        uint ticks = SDL_GetTicks();

                        if (Mouse.LastLeftButtonClickTime + Mouse.MOUSE_DELAY_DOUBLE_CLICK >= ticks)
                        {
                            Mouse.LastLeftButtonClickTime = 0;

                            MouseDoubleClickEventArgs arg = new MouseDoubleClickEventArgs(Mouse.Position.X, Mouse.Position.Y, MouseButton.Left);

                            LeftMouseDoubleClick.Raise(arg);

                            if (!arg.Result)
                            {
                                LeftMouseButtonDown.Raise();
                            }
                            else
                            {
                                Mouse.LastLeftButtonClickTime = 0xFFFF_FFFF;
                            }

                            break;
                        }

                        LeftMouseButtonDown.Raise();
                        Mouse.LastLeftButtonClickTime = Mouse.CancelDoubleClick ? 0 : ticks;
                    }
                    else
                    {
                        if (Mouse.LastLeftButtonClickTime != 0xFFFF_FFFF)
                        {
                            LeftMouseButtonUp.Raise();
                        }
                        Mouse.LButtonPressed = false;
                        Mouse.End();
                    }

                    break;

                case SDL_BUTTON_MIDDLE:
                    if (isDown)
                    {
                        Mouse.Begin();
                        Mouse.MButtonPressed    = true;
                        Mouse.MDropPosition     = Mouse.Position;
                        Mouse.CancelDoubleClick = false;
                        uint ticks = SDL_GetTicks();

                        if (Mouse.LastMidButtonClickTime + Mouse.MOUSE_DELAY_DOUBLE_CLICK >= ticks)
                        {
                            MouseDoubleClickEventArgs arg = new MouseDoubleClickEventArgs(Mouse.Position.X, Mouse.Position.Y, MouseButton.Middle);

                            MidMouseDoubleClick.Raise(arg);

                            if (!arg.Result)
                            {
                                MidMouseButtonDown.Raise();
                            }
                            Mouse.LastMidButtonClickTime = 0;

                            break;
                        }

                        Plugin.ProcessMouse(e->button.button, 0);

                        MidMouseButtonDown.Raise();
                        Mouse.LastMidButtonClickTime = Mouse.CancelDoubleClick ? 0 : ticks;
                    }
                    else
                    {
                        MidMouseButtonUp.Raise();
                        Mouse.MButtonPressed = false;
                        Mouse.End();
                    }

                    break;

                case SDL_BUTTON_RIGHT:
                    if (isDown)
                    {
                        Mouse.Begin();
                        Mouse.RButtonPressed    = true;
                        Mouse.RDropPosition     = Mouse.Position;
                        Mouse.CancelDoubleClick = false;
                        uint ticks = SDL_GetTicks();

                        if (Mouse.LastRightButtonClickTime + Mouse.MOUSE_DELAY_DOUBLE_CLICK >= ticks)
                        {
                            Mouse.LastRightButtonClickTime = 0;

                            MouseDoubleClickEventArgs arg = new MouseDoubleClickEventArgs(Mouse.Position.X, Mouse.Position.Y, MouseButton.Middle);

                            RightMouseDoubleClick.Raise(arg);

                            if (!arg.Result)
                            {
                                RightMouseButtonDown.Raise();
                            }
                            else
                            {
                                Mouse.LastRightButtonClickTime = 0xFFFF_FFFF;
                            }

                            break;
                        }

                        RightMouseButtonDown.Raise();
                        Mouse.LastRightButtonClickTime = Mouse.CancelDoubleClick ? 0 : ticks;
                    }
                    else
                    {
                        if (Mouse.LastRightButtonClickTime != 0xFFFF_FFFF)
                        {
                            RightMouseButtonUp.Raise();
                        }
                        Mouse.RButtonPressed = false;
                        Mouse.End();
                    }

                    break;

                case SDL_BUTTON_X1:
                    if (isDown)
                    {
                        Plugin.ProcessMouse(e->button.button, 0);
                    }
                    break;

                case SDL_BUTTON_X2:
                    if (isDown)
                    {
                        Plugin.ProcessMouse(e->button.button, 0);
                    }
                    break;
                }

                break;
            }
            return(1);
        }
Пример #6
0
        /// <summary>
        /// 直接转换相关事件
        /// </summary>
        /// <param name="ev"></param>
        public static unsafe void HandleEvent(SDL_Event *ev)
        {
            if (_host == null)
            {
                return;
            }
            switch (ev->type)
            {
            case SDL_EventType.Quit:
                //Close();
                break;

            case SDL_EventType.Terminating:
                //Close();
                break;

            case SDL_EventType.WindowEvent:
                //SDL_WindowEvent windowEvent = Unsafe.Read<SDL_WindowEvent>(ev);
                //HandleWindowEvent(windowEvent);
                break;

            case SDL_EventType.KeyDown:
            case SDL_EventType.KeyUp:
                SDL_KeyboardEvent keyboardEvent = Unsafe.Read <SDL_KeyboardEvent>(ev);
                HandleKeyboardEvent(keyboardEvent);
                break;

            case SDL_EventType.TextEditing:
                break;

            case SDL_EventType.TextInput:
                SDL_TextInputEvent textInputEvent = Unsafe.Read <SDL_TextInputEvent>(ev);
                HandleTextInputEvent(textInputEvent);
                break;

            case SDL_EventType.KeyMapChanged:
                break;

            case SDL_EventType.MouseMotion:
                SDL_MouseMotionEvent mouseMotionEvent = Unsafe.Read <SDL_MouseMotionEvent>(ev);
                HandleMouseMotionEvent(mouseMotionEvent);
                break;

            case SDL_EventType.MouseButtonDown:
            case SDL_EventType.MouseButtonUp:
                SDL_MouseButtonEvent mouseButtonEvent = Unsafe.Read <SDL_MouseButtonEvent>(ev);
                HandleMouseButtonEvent(mouseButtonEvent);
                break;

            case SDL_EventType.MouseWheel:
                SDL_MouseWheelEvent mouseWheelEvent = Unsafe.Read <SDL_MouseWheelEvent>(ev);
                HandleMouseWheelEvent(mouseWheelEvent);
                break;

            case SDL_EventType.JoyAxisMotion:
                break;

            case SDL_EventType.JoyBallMotion:
                break;

            case SDL_EventType.JoyHatMotion:
                break;

            case SDL_EventType.JoyButtonDown:
                break;

            case SDL_EventType.JoyButtonUp:
                break;

            case SDL_EventType.JoyDeviceAdded:
                break;

            case SDL_EventType.JoyDeviceRemoved:
                break;

            case SDL_EventType.ControllerAxisMotion:
                break;

            case SDL_EventType.ControllerButtonDown:
                break;

            case SDL_EventType.ControllerButtonUp:
                break;

            case SDL_EventType.ControllerDeviceAdded:
                break;

            case SDL_EventType.ControllerDeviceRemoved:
                break;

            case SDL_EventType.ControllerDeviceRemapped:
                break;

            case SDL_EventType.FingerDown:
                break;

            case SDL_EventType.FingerUp:
                break;

            case SDL_EventType.FingerMotion:
                break;

            case SDL_EventType.DollarGesture:
                break;

            case SDL_EventType.DollarRecord:
                break;

            case SDL_EventType.MultiGesture:
                break;

            case SDL_EventType.ClipboardUpdate:
                break;

            case SDL_EventType.DropFile:
                break;

            case SDL_EventType.DropTest:
                break;

            case SDL_EventType.DropBegin:
                break;

            case SDL_EventType.DropComplete:
                break;

            case SDL_EventType.AudioDeviceAdded:
                break;

            case SDL_EventType.AudioDeviceRemoved:
                break;

            case SDL_EventType.RenderTargetsReset:
                break;

            case SDL_EventType.RenderDeviceReset:
                break;

            case SDL_EventType.UserEvent:
                break;

            case SDL_EventType.LastEvent:
                break;

            default:
                // Ignore
                break;
            }
        }