Пример #1
0
 private Sdl2GraphicsContext(IWindowInfo window)
 {
     // It is possible to create a GraphicsContext on a window
     // that is not owned by SDL (e.g. a GLControl). In that case,
     // we need to use SDL_CreateWindowFrom in order to
     // convert the foreign window to a SDL window.
     if (window is Sdl2WindowInfo)
     {
         Window = window;
     }
     else
     {
         Window = new Sdl2WindowInfo(
             SDL.CreateWindowFrom(window.Handle),
             null);
     }
 }
        /// <summary>
        /// Creates a new Ultraviolet window from the specified native window and attaches it to the current context.
        /// </summary>
        /// <param name="ptr">A pointer that represents the native window to attach to the context.</param>
        /// <returns>The Ultraviolet window that was created.</returns>
        public IUltravioletWindow CreateFromNativePointer(IntPtr ptr)
        {
            var sdlptr = SDL.CreateWindowFrom(ptr);

            if (sdlptr == IntPtr.Zero)
            {
                throw new SDL2Exception();
            }

            var win = new OpenGLUltravioletWindow(Ultraviolet, sdlptr);

            windows.Add(win);

            Ultraviolet.Messages.Subscribe(win, SDL2UltravioletMessages.SDLEvent);

            OnWindowCreated(win);

            return(win);
        }