//Set blending public void SetBlendMode(SDL.SDL_BlendMode blending) { //Set blending function SDL.SDL_SetTextureBlendMode(texturePtr, blending); }
public void setBlendMode(SDL.SDL_BlendMode blending) { //Set blending function SDL.SDL_SetTextureBlendMode(mTexture, blending); }
public bool SetTextureBlendMode(IntPtr texture, SDL.SDL_BlendMode mode) { return(SDL.SDL_SetTextureBlendMode(texture, mode) == 0); }
public bool SetRenderDrawBlendMode(SDL.SDL_BlendMode mode) { return(SDL.SDL_SetRenderDrawBlendMode(_sdlRenderer, mode) == 0); }
public void GetRenderDrawBlendMode(out SDL.SDL_BlendMode BlendMode) { Util.ThrowIfResultIsError(SDL.SDL_GetRenderDrawBlendMode(myPtr, out BlendMode)); }
public void SetDrawBlendMode(SDL.SDL_BlendMode BlendMode) { Util.ThrowIfResultIsError(SDL.SDL_SetRenderDrawBlendMode(myPtr, BlendMode)); }
public void SetBlendMode(SDL.SDL_BlendMode BlendMode) { Util.ThrowIfResultIsError(SDL.SDL_SetTextureBlendMode(myPtr, BlendMode)); }