/// <summary> /// 打开音频通道_独占 /// </summary> /// <returns></returns> public bool CloseSound() { bool bolResult = false; SDK_ZLNetSDK.ZLCloseSound(this, null); return(bolResult); }
/// <summary> /// 打开音频通道_独占 /// </summary> /// <returns></returns> public bool OpenSound() { bool bolResult = false; //实际测试,打开声音通道程序并不会关闭之前的声音通道,手动关闭,确认仅有一个通在播放 SDK_ZLNetSDK.ZLCloseSound(this, null); if (SDK_ZLNetSDK.ZLNET_OpenSound(m_nPlayHandle)) { SoundState = Enum_VideoPlaySoundState.SoundOpen; bolResult = true; } return(bolResult); }