Пример #1
0
    public static SDKAdapter GetInstance()
    {
        if (m_Instance == null)
        {
            GameObject go = new GameObject();
            DontDestroyOnLoad(go);
            go.name = GO_NAME;

            m_Instance = go.AddComponent <SDKAdapter>();
            m_Instance.Initialize();
        }
        return(m_Instance);
    }
Пример #2
0
    void Start()
    {
        var img   = GetComponent <RawImage>();
        var uri   = Path.Combine(Application.streamingAssetsPath, path);
        var bytes = SDKAdapter.GetInstance().LoadAsset(uri);

        if (bytes != null)
        {
            var tex = new Texture2D(2, 2, TextureFormat.RGB24, false);
            tex.LoadImage(bytes);
            img.texture = tex;
            img.SetNativeSize();
        }
    }
Пример #3
0
    void Start()
    {
        if (GameUtil.mainGame != null)
        {
            return;
        }

        GameUtil.mainGame           = s_Instance;
        Screen.sleepTimeout         = SleepTimeout.NeverSleep;
        Application.targetFrameRate = AppConst.GameFrameRate;

        SDKAdapter.GetInstance().SetTDEvent("launch_game");

        DOTween.Init(true, true).SetCapacity(200, 50);

        AddManager();
        StartApp();
    }
Пример #4
0
    public IEnumerator LoadSettingFile()
    {
        string path = AppConst.SettingPath;

        LogUtil.StartLog("Load Setting File...\n" + path);
        string pContent;

        if (path.Contains("://"))
        {
            MutiLoader loader = new MutiLoader(3);
            yield return(loader.StartLoadText(path));

            pContent = loader.text;
        }
        else
        {
            try
            {
                pContent = File.ReadAllText(path);
            }
            catch (Exception e)
            {
                LogUtil.LogExInfo("Failed To Load Setting Xml: " + path + "\n", e);
                yield break;
            }
        }
        if (string.IsNullOrEmpty(pContent))
        {
            yield break;
        }

        LogUtil.StartLog("Read Setting File..." + pContent);
        ParseSetting(pContent);
        SDKAdapter.GetInstance().SetTDEvent("load_config");
        Finish();
    }
Пример #5
0
    private IEnumerator CheckVersion()
    {
        UpdateTips("正在检查游戏版本", 1);
        string localVerPath = AppConst.CachePath + AppConst.VerionName;

        if (File.Exists(localVerPath))
        {
            DecodeVersionFile(File.ReadAllText(localVerPath), localVersion, localSize);
        }
        else if (!Directory.Exists(AppConst.CachePath))
        {
            Directory.CreateDirectory(AppConst.CachePath);
        }


        string assetVerPath = AppConst.AssetsPath + AppConst.VerionName;

        DecodeVersionFile(SDKAdapter.GetInstance().LoadAssetText(assetVerPath), assetsVersion, assetsSize);

        //load remote version file
        string remoteVerPath = AppConst.AssetBundleURI + AppConst.VerionName + "?r=" + Util.GetTime();

        LogUtil.StartLog("Check Game Version: " + remoteVerPath);

        string          remoteVerContent = null;
        UnityWebRequest request          = UnityWebRequest.Get(remoteVerPath);

        yield return(request.SendWebRequest());

        if (request.isNetworkError || request.isHttpError)
        {
            UpdateTips("检查游戏版本失败:" + request.error, 0);
            LogUtil.StartLog("Failed To Load Version File: " + remoteVerPath + "\n" + request.error);
            request.Dispose();

            // 3秒后重新开始检查
            yield return(new WaitForSeconds(3f));

            ReLoad();
            yield break;
        }
        remoteVerContent = request.downloadHandler.text;
        request.Dispose();

        //read remote version file
        Dictionary <string, string> remoteVersion = new Dictionary <string, string>();
        Dictionary <string, ulong>  remoteSize    = new Dictionary <string, ulong>();

        DecodeVersionFile(remoteVerContent, remoteVersion, remoteSize);

        //compare version
        List <string> updatefiles = new List <string>();

        CompareVersionFile(localVersion, assetsVersion, remoteVersion, updatefiles);

        //don't need to update
        if (updatefiles.Count == 0)
        {
            yield break;
        }

        //update the file
        ulong totalBytes = 0;

        for (int i = 0; i < updatefiles.Count; i++)
        {
            string abname = updatefiles[i];
            totalBytes += remoteSize[abname];
        }
        Util.Log("Total Download Bytes: " + totalBytes / 1024 + " KB...");

        ulong downloadBytes = 0;

        for (int i = 0; i < updatefiles.Count; i++)
        {
            string fileURL = AppConst.AssetBundleURI + updatefiles[i] + "?r=" + Util.GetTime();
            Util.Log("Update file: " + fileURL);

            UnityWebRequest www = UnityWebRequest.Get(fileURL);
            AsyncOperation  op  = www.SendWebRequest();
            while (true)
            {
                ulong bytes    = downloadBytes + www.downloadedBytes;
                float progress = (float)bytes / totalBytes;
                UpdateTips("正在更新文件", progress);

                if (op.isDone)
                {
                    break;
                }

                yield return(null);
            }

            if (www.isNetworkError || www.isHttpError)
            {
                UpdateTips("更新文件失败: " + updatefiles[i], 0);
                Util.Log("Failed to load '" + fileURL + "', update stop.\n" + www.error);
                yield break;
            }

            downloadBytes += www.downloadedBytes;
            string filePath = AppConst.CachePath + updatefiles[i];
            File.WriteAllBytes(filePath, www.downloadHandler.data);
        }

        //update local version file
        File.WriteAllText(localVerPath, remoteVerContent);
    }