public void PowerBoostStart(int _powerBoost, float powerBoostDuration) { powerBoost = _powerBoost; powerBoostCounter = powerBoostDuration; SCR_main main = GameObject.Find("MAIN").GetComponent <SCR_main>(); if (main.powerBoostEffectObj) { GameObject powerBoostEffectInst = Instantiate(main.powerBoostEffectObj, transform.position, transform.rotation) as GameObject; Transform powerBoostEffectTrans = powerBoostEffectInst.transform; powerBoostEffectTrans.parent = transform; powerBoostObj = powerBoostEffectInst.GetComponent <SCR_particle>(); } }
public void PowerBoostStart(int _powerBoost,float powerBoostDuration) { powerBoost=_powerBoost; powerBoostCounter=powerBoostDuration; SCR_main main = GameObject.Find ("MAIN").GetComponent<SCR_main>(); if(main.powerBoostEffectObj){ GameObject powerBoostEffectInst=Instantiate(main.powerBoostEffectObj,transform.position,transform.rotation) as GameObject; Transform powerBoostEffectTrans=powerBoostEffectInst.transform; powerBoostEffectTrans.parent=transform; powerBoostObj=powerBoostEffectInst.GetComponent<SCR_particle>(); } }