Пример #1
0
    void Start()
    {
        targetComponent = GetComponent <SCR_TongueTarget>();
        varManager      = SCR_VarManager.Instance;

        // Check if this Gold Nut has been collected before
        foreach (var collIndex in varManager.CollectedGoldNuts)
        {
            if (collIndex == starIndex)
            {
                alreadyCollected = true;
            }
        }

        // Set correct mesh to visible
        if (alreadyCollected)
        {
            normalMesh.SetActive(false);
            collectedMesh.SetActive(true);
        }
        else
        {
            normalMesh.SetActive(true);
            collectedMesh.SetActive(false);
        }
    }
Пример #2
0
    void Start()
    {
        varManager = SCR_VarManager.Instance;
        objectRefs = SCR_ObjectReferenceManager.Instance;

        objectRefs.player        = gameObject;
        varManager.currentHealth = variables.maxHealth;
    }
Пример #3
0
    private void Start()
    {
        varManager = SCR_VarManager.Instance;
        objectRefs = SCR_ObjectReferenceManager.Instance;

        // Disable menu controls
        controls.Menu.Disable();
    }
Пример #4
0
    private void Start()
    {
        SCR_ObjectReferenceManager.Instance.playerCamera = GetComponent <Camera>();
        varManager = SCR_VarManager.Instance;

        targetDistance     = variables.camDistanceMinMax.y;
        transform.position = lookTarget.position - transform.forward * targetDistance;
    }
Пример #5
0
    void Start()
    {
        cGroup      = GetComponent <CanvasGroup>();
        objectRefs  = SCR_ObjectReferenceManager.Instance;
        varManager  = SCR_VarManager.Instance;
        eventSystem = EventSystem.current;

        objectRefs.gameOverMenu = cGroup;
    }
Пример #6
0
    void Start()
    {
        varManager        = SCR_VarManager.Instance;
        objectRefs        = SCR_ObjectReferenceManager.Instance;
        currentSceneIndex = SceneManager.GetActiveScene().buildIndex;

        // make sure debug menu is closed when at beginning of play
        CloseDebugMenu();
    }
Пример #7
0
 private void Awake()
 {
     if (Instance == null)
     {
         Instance         = this;
         transform.parent = null;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }
Пример #8
0
 private void Start()
 {
     varManager = SCR_VarManager.Instance;
     objectRefs = SCR_ObjectReferenceManager.Instance;
 }
 void Start()
 {
     varManager = SCR_VarManager.Instance;
 }
Пример #10
0
 void Start()
 {
     targetComponent = GetComponent <SCR_TongueTarget>();
     varManager      = SCR_VarManager.Instance;
 }