public void OnPlay() { // Load latest level SCR_Profile.SelectBoss(bossSelecting); SCR_Audio.PlayClickSound(); SceneManager.LoadScene("GSGameplay/SCN_Gameplay"); }
public void OnMainMenu() { if (imgNotice.activeSelf) { SCR_Profile.SelectBoss(shouldSelect); SCR_Profile.bosses[shouldSelect].recommended = 1; SCR_Profile.SaveProfile(); } SCR_Audio.PlayClickSound(); SceneManager.LoadScene("GSMenu/SCN_Menu"); }