protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.WhiteSmoke);

            SCREEN_MANAGER.Draw(CONTENT_MANAGER.spriteBatch, gameTime);

            base.Draw(gameTime);
        }
Пример #2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            CONTENT_MANAGER.spriteBatch.Begin(SpriteSortMode.FrontToBack);
            {
                SCREEN_MANAGER.Draw(gameTime);
            }
            CONTENT_MANAGER.spriteBatch.End();

            base.Draw(gameTime);
        }
Пример #3
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            CONTENT_MANAGER.spriteBatch.Begin(SpriteSortMode.FrontToBack, transformMatrix: camera.TransformMatrix);
            {
                SCREEN_MANAGER.Draw(CONTENT_MANAGER.spriteBatch, gameTime);
                //DrawingHelper.Draw(CONTENT_MANAGER.spriteBatch);
                CONTENT_MANAGER.ShowFPS(gameTime);
            }
            CONTENT_MANAGER.spriteBatch.End();

            base.Draw(gameTime);
        }