Пример #1
0
    private void lineRenderPath(SvgParser.SvgPath path)
    {
        SCPathDisplay display = Instantiate(pathDisplayPrefab); // go.AddComponent<SCPathDisplay>();

        display.color            = testColor;
        display.transform.parent = transform;
        display.display(path);
    }
Пример #2
0
    private void lineRenderPenPath(PenDrawingPath path, GameObject go = null)
    {
        if (lineRendererLimit-- <= 0)
        {
            return;
        }
        SCPathDisplay display = Instantiate(pathDisplayPrefab); // go.AddComponent<SCPathDisplay>();

        display.color            = testColor;
        display.transform.parent = go? go.transform : transform;
        display.display(path);
    }