Пример #1
0
        private void AddCar()
        {
            SCNNode pointOfView = sceneView.PointOfView;

            if (pointOfView == null)
            {
                return;
            }

            SCNMatrix4 transform               = pointOfView.Transform;
            SCNVector3 orientation             = new SCNVector3(-transform.M31, -transform.M32, -transform.M33);
            SCNVector3 location                = new SCNVector3(transform.M41, transform.M42, transform.M43);
            SCNVector3 currentPositionOfCamera = orientation + location;

            //TODO 4.2 Creando el coche
            SCNScene carScene = SCNScene.FromFile("art.scnassets/CarScene.scn");
            SCNNode  carNode  = carScene.RootNode.FindChildNode("frame", false);

            SCNNode frontLeftWheel = carNode.FindChildNode("frontLeftParent", false);
            SCNPhysicsVehicleWheel v_frontLeftWheel = SCNPhysicsVehicleWheel.Create(frontLeftWheel);

            SCNNode frontRightWheel = carNode.FindChildNode("frontRightParent", false);
            SCNPhysicsVehicleWheel v_frontRightWheel = SCNPhysicsVehicleWheel.Create(frontRightWheel);

            SCNNode rearLeftWheel = carNode.FindChildNode("rearLeftParent", false);
            SCNPhysicsVehicleWheel v_rearLeftWheel = SCNPhysicsVehicleWheel.Create(rearLeftWheel);

            SCNNode rearRightWheel = carNode.FindChildNode("rearRightParent", false);
            SCNPhysicsVehicleWheel v_rearRightWheel = SCNPhysicsVehicleWheel.Create(rearRightWheel);

            carNode.Position = currentPositionOfCamera;

            SCNPhysicsBody body = SCNPhysicsBody.CreateBody(SCNPhysicsBodyType.Dynamic, SCNPhysicsShape.Create(carNode, keepAsCompound: true));

            carNode.PhysicsBody = body;
            PhysicsVehicle      = SCNPhysicsVehicle.Create(carNode.PhysicsBody, new SCNPhysicsVehicleWheel[] { v_frontLeftWheel, v_frontRightWheel, v_rearLeftWheel, v_rearRightWheel });

            sceneView.Scene.PhysicsWorld.AddBehavior(PhysicsVehicle);
            sceneView.Scene.RootNode.AddChildNode(carNode);
        }
Пример #2
0
        private SCNNode SetupVehicle(SCNScene scene)
        {
            var carScene    = SCNScene.FromFile("rc_car", ResourceManager.ResourceFolder, (NSDictionary)null);
            var chassisNode = carScene.RootNode.FindChildNode("rccarBody", false);

            chassisNode.Position = new SCNVector3(0f, 10f, 30f);
            chassisNode.Rotation = new SCNVector4(0f, 1f, 0f, (float)Math.PI);

            var body = SCNPhysicsBody.CreateDynamicBody();

            body.AllowsResting   = false;
            body.Mass            = 80f;
            body.Restitution     = 0.1f;
            body.Friction        = 0.5f;
            body.RollingFriction = 0f;

            chassisNode.PhysicsBody = body;

            var frontCameraNode = SCNNode.Create();

            frontCameraNode.Position    = new SCNVector3(0f, 3.5f, 2.5f);
            frontCameraNode.Rotation    = new SCNVector4(0f, 1f, 0f, (float)Math.PI);
            frontCameraNode.Camera      = SCNCamera.Create();
            frontCameraNode.Camera.XFov = 75f;
            frontCameraNode.Camera.ZFar = 500f;

            chassisNode.AddChildNode(frontCameraNode);

            scene.RootNode.AddChildNode(chassisNode);

            var pipeNode = chassisNode.FindChildNode("pipe", true);

            reactor = SCNParticleSystem.Create("reactor", ResourceManager.ResourceFolder);
            reactor.ParticleImage   = ResourceManager.GetResourcePath("spark.png");
            reactorDefaultBirthRate = reactor.BirthRate;
            reactor.BirthRate       = 0;
            pipeNode.AddParticleSystem(reactor);

            SCNNode wheel0Node = chassisNode.FindChildNode("wheelLocator_FL", true);
            SCNNode wheel1Node = chassisNode.FindChildNode("wheelLocator_FR", true);
            SCNNode wheel2Node = chassisNode.FindChildNode("wheelLocator_RL", true);
            SCNNode wheel3Node = chassisNode.FindChildNode("wheelLocator_RR", true);

            var wheel0 = SCNPhysicsVehicleWheel.Create(wheel0Node);
            var wheel1 = SCNPhysicsVehicleWheel.Create(wheel1Node);
            var wheel2 = SCNPhysicsVehicleWheel.Create(wheel2Node);
            var wheel3 = SCNPhysicsVehicleWheel.Create(wheel3Node);

            var min = SCNVector3.Zero;
            var max = SCNVector3.Zero;

            wheel0Node.GetBoundingBox(ref min, ref max);
            float wheelHalfWidth = 0.5f * (max.X - min.X);

            wheel0.ConnectionPosition = SCNVector3.Add(wheel0Node.ConvertPositionToNode(SCNVector3.Zero, chassisNode), new SCNVector3(wheelHalfWidth, 0f, 0f));
            wheel1.ConnectionPosition = SCNVector3.Subtract(wheel1Node.ConvertPositionToNode(SCNVector3.Zero, chassisNode), new SCNVector3(wheelHalfWidth, 0f, 0f));
            wheel2.ConnectionPosition = SCNVector3.Add(wheel2Node.ConvertPositionToNode(SCNVector3.Zero, chassisNode), new SCNVector3(wheelHalfWidth, 0f, 0f));
            wheel3.ConnectionPosition = SCNVector3.Subtract(wheel3Node.ConvertPositionToNode(SCNVector3.Zero, chassisNode), new SCNVector3(wheelHalfWidth, 0f, 0f));

            var vehicle = SCNPhysicsVehicle.Create(chassisNode.PhysicsBody,
                                                   new SCNPhysicsVehicleWheel[] { wheel0, wheel1, wheel2, wheel3 });

            scene.PhysicsWorld.AddBehavior(vehicle);
            this.vehicle = vehicle;

            return(chassisNode);
        }
		private SCNNode SetupVehicle (SCNScene scene)
		{
			var carScene = SCNScene.FromFile ("rc_car", ResourceManager.ResourceFolder, (NSDictionary)null);
			var chassisNode = carScene.RootNode.FindChildNode ("rccarBody", false);

			chassisNode.Position = new SCNVector3 (0f, 10f, 30f);
			chassisNode.Rotation = new SCNVector4 (0f, 1f, 0f, (float)Math.PI);

			var body = SCNPhysicsBody.CreateDynamicBody ();
			body.AllowsResting = false;
			body.Mass = 80f;
			body.Restitution = 0.1f;
			body.Friction = 0.5f;
			body.RollingFriction = 0f;

			chassisNode.PhysicsBody = body;

			var frontCameraNode = SCNNode.Create ();
			frontCameraNode.Position = new SCNVector3 (0f, 3.5f, 2.5f);
			frontCameraNode.Rotation = new SCNVector4 (0f, 1f, 0f, (float)Math.PI);
			frontCameraNode.Camera = SCNCamera.Create ();
			frontCameraNode.Camera.XFov = 75f;
			frontCameraNode.Camera.ZFar = 500f;

			chassisNode.AddChildNode (frontCameraNode);

			scene.RootNode.AddChildNode (chassisNode);

			var pipeNode = chassisNode.FindChildNode ("pipe", true);
			reactor = SCNParticleSystem.Create ("reactor", ResourceManager.ResourceFolder);
			reactor.ParticleImage = ResourceManager.GetResourcePath ("spark.png");
			reactorDefaultBirthRate = reactor.BirthRate;
			reactor.BirthRate = 0;
			pipeNode.AddParticleSystem (reactor);

			SCNNode wheel0Node = chassisNode.FindChildNode ("wheelLocator_FL", true);
			SCNNode wheel1Node = chassisNode.FindChildNode ("wheelLocator_FR", true);
			SCNNode wheel2Node = chassisNode.FindChildNode ("wheelLocator_RL", true);
			SCNNode wheel3Node = chassisNode.FindChildNode ("wheelLocator_RR", true);

			var wheel0 = SCNPhysicsVehicleWheel.Create (wheel0Node);
			var wheel1 = SCNPhysicsVehicleWheel.Create (wheel1Node);
			var wheel2 = SCNPhysicsVehicleWheel.Create (wheel2Node);
			var wheel3 = SCNPhysicsVehicleWheel.Create (wheel3Node);

			var min = SCNVector3.Zero;
			var max = SCNVector3.Zero;

			wheel0Node.GetBoundingBox (ref min, ref max);
			float wheelHalfWidth = 0.5f * (max.X - min.X);

			wheel0.ConnectionPosition = SCNVector3.Add (wheel0Node.ConvertPositionToNode (SCNVector3.Zero, chassisNode), new SCNVector3 (wheelHalfWidth, 0f, 0f));
			wheel1.ConnectionPosition = SCNVector3.Subtract (wheel1Node.ConvertPositionToNode (SCNVector3.Zero, chassisNode), new SCNVector3 (wheelHalfWidth, 0f, 0f));
			wheel2.ConnectionPosition = SCNVector3.Add (wheel2Node.ConvertPositionToNode (SCNVector3.Zero, chassisNode), new SCNVector3 (wheelHalfWidth, 0f, 0f));
			wheel3.ConnectionPosition = SCNVector3.Subtract (wheel3Node.ConvertPositionToNode (SCNVector3.Zero, chassisNode), new SCNVector3 (wheelHalfWidth, 0f, 0f));

			var vehicle = SCNPhysicsVehicle.Create (chassisNode.PhysicsBody,
				              new SCNPhysicsVehicleWheel[] { wheel0, wheel1, wheel2, wheel3 });
			scene.PhysicsWorld.AddBehavior (vehicle);
			this.vehicle = vehicle;

			return chassisNode;
		}