Пример #1
0
            public static Layer ReadGClass69(this SCMap scMap)
            {
                Layer layer = new Layer();

                layer.albedoPath    = scMap.ReadString();
                layer.normalPath    = scMap.ReadString();
                layer.tiling_albedo = scMap.ReadFloat();
                layer.tiling_normal = scMap.ReadFloat();
                return(layer);
            }
Пример #2
0
            public static GClass1 ReadDecal(this SCMap scMap)
            {
                GClass1 gClass1 = new GClass1();

                gClass1.unk0   = scMap.ReadInt();
                gClass1.gEnum7 = scMap.ReadInt();

                int texturesCount = scMap.ReadInt();

                gClass1.texturePaths = new string[texturesCount];
                for (int i = 0; i < texturesCount; i++)
                {
                    int strLenght = scMap.ReadInt();
                    gClass1.texturePaths[i] = scMap.ReadString(strLenght);
                }

                gClass1.scale    = scMap.ReadVector3();
                gClass1.position = scMap.ReadVector3();
                Vector3 rot = scMap.ReadVector3();

                gClass1.rotation      = Quaternion.Euler(rot);
                gClass1.cutOffLOD     = scMap.ReadFloat();
                gClass1.nearCutOffLOD = scMap.ReadFloat();
                gClass1.id            = scMap.ReadInt();

                return(gClass1);
            }
Пример #3
0
            public static LightingSettings ReadLightingSettings(this SCMap scMap)
            {
                LightingSettings lightingSettings = new LightingSettings();

                lightingSettings.bgTexturePath      = scMap.ReadString();
                lightingSettings.skyCubeMapPath     = scMap.ReadString();
                lightingSettings.envCubeMap         = scMap.ReadString();
                lightingSettings.lightingMultiplier = scMap.ReadFloat();
                lightingSettings.sunDirection       = scMap.ReadVector3();
                lightingSettings.sunAmbience        = scMap.ReadColorRGB();
                lightingSettings.sunColor           = scMap.ReadColorRGB();
                lightingSettings.shadowColor        = scMap.ReadColorRGB();
                lightingSettings.specularColor      = scMap.ReadColorRGBA();
                lightingSettings.bloom = scMap.ReadFloat();
                return(lightingSettings);
            }
Пример #4
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            public static Wave ReadWave(this SCMap scMap)
            {
                Wave wave = new Wave();

                wave.float_0     = scMap.ReadFloat();
                wave.float_1     = scMap.ReadFloat();
                wave.texturePath = scMap.ReadString();
                return(wave);
            }
Пример #5
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            public static SCTerrain ReadSCTearrain(this SCMap scMap)
            {
                SCTerrain terrain = new SCTerrain();

                terrain.size        = scMap.ReadVector2i();
                terrain.scaleFactor = scMap.ReadFloat();
                terrain.heights     = scMap.ReadShorts(((int)terrain.size.x + 1) * ((int)terrain.size.y + 1));
                terrain.strTTerrain = scMap.ReadString();
                return(terrain);
            }
Пример #6
0
            public static GClass70 ReadGClass70(this SCMap scMap)
            {
                GClass70 gClass70 = new GClass70();

                gClass70.int_0 = scMap.ReadInt();
                gClass70.group = scMap.ReadString();
                int lenght = scMap.ReadInt();

                gClass70.int_1 = scMap.ReadInts(lenght);
                return(gClass70);
            }
Пример #7
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            public static Prop ReadProp(this SCMap scMap)
            {
                Prop prop = new Prop();

                prop.string_0  = scMap.ReadString();
                prop.position  = scMap.ReadVector3();
                prop.vector3_2 = scMap.ReadVector3();
                prop.vector3_3 = scMap.ReadVector3();
                prop.rotation  = Quaternion.identity;
                prop.unk0      = scMap.ReadVector3();
                return(prop);
            }
Пример #8
0
            public static GClass0 ReadGClass0(this SCMap scMap)
            {
                GClass0 gClass0 = new GClass0();

                gClass0.texturePath = scMap.ReadString();
                gClass0.ramp        = scMap.ReadString();
                gClass0.position    = scMap.ReadVector3();
                float rotY = scMap.ReadFloat();

                gClass0.rotation        = Quaternion.Euler(0, rotY, 0);
                gClass0.velocity        = scMap.ReadVector3();
                gClass0.lifetimeFirst   = scMap.ReadFloat();
                gClass0.lifetimeSecond  = scMap.ReadFloat();
                gClass0.periodFirst     = scMap.ReadFloat();
                gClass0.periodSecond    = scMap.ReadFloat();
                gClass0.scaleFirst      = scMap.ReadFloat();
                gClass0.scaleSecond     = scMap.ReadFloat();
                gClass0.frameCount      = scMap.ReadFloat();
                gClass0.frameRateFirst  = scMap.ReadFloat();
                gClass0.frameRateSecond = scMap.ReadFloat();
                gClass0.stripCount      = scMap.ReadFloat();
                return(gClass0);
            }
Пример #9
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            public static MapHeader ReadMapHeader(this SCMap scMap)
            {
                MapHeader mapHeader = new MapHeader();

                mapHeader.containerName = scMap.ReadString(4);
                mapHeader.int0          = scMap.ReadInt();
                mapHeader.int1          = scMap.ReadInt();
                mapHeader.int2          = scMap.ReadInt();
                mapHeader.mapSize       = scMap.ReadVector2();
                mapHeader.int3          = scMap.ReadInt();
                mapHeader.sh4           = scMap.ReadShort();
                mapHeader.preview       = scMap.ReadDDS();
                mapHeader.version       = scMap.ReadInt();
                return(mapHeader);
            }