private void Update() { CurrentlyPlayingContext context = GetCurrentContext(); if (context != null) { // Update current position to context position when user is not dragging if (_currentProgressText != null && !_progressStartDrag) { _currentProgressText.text = S4UUtility.MsToTimeString(context.ProgressMs); } // Update Volume slider if (_volumeSlider != null) { _volumeSlider.minValue = 0; _volumeSlider.maxValue = 100; _volumeSlider.value = context.Device.VolumePercent.Value; } // Update play/pause btn sprite with correct play/pause sprite if (_playPauseButton != null) { Image playPauseImg = _playPauseButton.transform.GetChild(0).GetComponent <Image>(); if (context.IsPlaying) { playPauseImg.sprite = _pauseSprite; } else { playPauseImg.sprite = _playSprite; } } FullTrack track = context.Item as FullTrack; if (track != null) { if (_totalProgressText != null) { _totalProgressText.text = S4UUtility.MsToTimeString(track.DurationMs); } if (_currentProgressSlider != null) { _currentProgressSlider.minValue = 0; _currentProgressSlider.maxValue = track.DurationMs; // Update position when user is not dragging slider if (!_progressStartDrag) { _currentProgressSlider.value = context.ProgressMs; } } } } }
private void UpdateUI() { if (_track != null) { if (_trackNameText != null) { _trackNameText.text = _track.Name; } if (_trackArtistsText != null) { _trackArtistsText.text = S4UUtility.ArtistsToSeparatedString(", ", _track.Artists); } if (_albumText != null) { _albumText.text = _track.Album.Name; } if (_durationText != null) { _durationText.text = S4UUtility.MsToTimeString(_track.DurationMs); } } }
private void UpdateUI() { if (_name != null) { _name.text = _track.Name; } if (_artist != null) { _artist.text = S4UUtility.ArtistsToSeparatedString(", ", _track.Artists); } if (_duration != null) { _duration.text = S4UUtility.MsToTimeString(_track.DurationMs); } if (_playBtn != null) { _playBtn.onClick.AddListener(() => { var client = SpotifyService.Instance.GetSpotifyClient(); if (client != null) { PlayerResumePlaybackRequest request = new PlayerResumePlaybackRequest() { //ContextUri = , // Play within context of just the individual track Uris = new List <string>() { _track.Uri }, }; client.Player.ResumePlayback(request); Debug.Log($"Spotify App | Playing searched song '{S4UUtility.ArtistsToSeparatedString(", ", _track.Artists)} - {_track.Name}'"); } }); } }
private void OnProgressSliderValueChanged(float newValueMs) { _progressDragNewValue = newValueMs; _currentProgressText.text = S4UUtility.MsToTimeString((int)_progressDragNewValue); }