private void Awake() { // Initial Ref _transform = transform; _rotater = GetComponent <Rotater>(); _rusher = GetComponent <Rusher>(); _timer = GetComponent <Timer>(); }
private void Awake() { // Initial Ref _transform = transform; _rotater = GetComponent <Rotater>(); _rusher = GetComponent <Rusher>(); _earnEffect = _transform.Find("Earn").GetComponent <ParticleSystem>(); _lostEffect = _transform.Find("Lost").GetComponent <ParticleSystem>(); _saveEffect = _transform.Find("Save").GetComponent <ParticleSystem>(); }