public void OnEnable () { RTNE = (RuntimeNodeEditor)target; RTNE.canvasPath = RTNE.canvas == null? "" : AssetDatabase.GetAssetPath (RTNE.canvas); }
public void OnEnable() { RTNE = (RuntimeNodeEditor)target; RTNE.canvasPath = RTNE.canvas == null? "" : AssetDatabase.GetAssetPath(RTNE.canvas); }