//------------------------------------------ // EXECUTION //----------------------------------------- #region Execution /// <summary> /// Executes this instance with result. /// </summary> /// <param name="resultString">The result to get.</param> /// <param name="appScope">The application scope to consider.</param> /// <param name="scriptVariableSet">The script variable set to use.</param> /// <param name="runtimeMode">The runtime mode to consider.</param> /// <returns>The log of execution log.</returns> public override ILog ExecuteWithResult( out string resultString, IAppScope appScope = null, IScriptVariableSet scriptVariableSet = null, RuntimeMode runtimeMode = RuntimeMode.Normal) { resultString = ""; ILog log = appScope.Check(true); if (this.Reference == null) { log.AddWarning( title: "Reference missing", description: "No reference defined in command '" + this.Key() + "'."); } else if (!log.HasErrorsOrExceptions() && this.Reference != null) { scriptVariableSet.SetValue("currentItem", this.Reference.SourceElement.GetObject()); scriptVariableSet.SetValue("currentElement", this.Reference.SourceElement); resultString = this.Reference.Get(appScope, scriptVariableSet, log)?.ToString(); } return(log); }
public NetworkIdentityRespondersDTO(NetworkIdentityEndpoints nie, RuntimeMode runtime) { Identity = new NetworkIdentityResponseDTO(nie.Identity, runtime); Responders = nie.Endpoints .Where(e => e.IsResponder) .Select(n => new NetworkResponderDTO(n)); }
//------------------------------------------ // EXECUTION //----------------------------------------- #region Execution /// <summary> /// Executes this instance with result. /// </summary> /// <param name="resultString">The result to get.</param> /// <param name="appScope">The application scope to consider.</param> /// <param name="scriptVariableSet">The script variable set to use.</param> /// <param name="runtimeMode">The runtime mode to consider.</param> /// <returns>The log of execution log.</returns> public override ILog ExecuteWithResult( out string resultString, IAppScope appScope = null, IScriptVariableSet scriptVariableSet = null, RuntimeMode runtimeMode = RuntimeMode.Normal) { resultString = ""; ILog log = appScope.Check(false); if (!log.HasErrorsOrExceptions()) { if (string.IsNullOrEmpty(this._script)) { log.AddWarning( title: "Script missing", description: "No script defined in command '" + this.Key() + "'."); } else { appScope.ScriptInterpreter.Evaluate(this._script, out resultString, scriptVariableSet, log); } } return(log); }
public static RuntimeMode GetRuntimeMode() { RuntimeMode runtimeMode = RuntimeMode.REALIMPL; string runtimeModeString = ConfigurationManager.AppSettings["AccountResourceAccess_RuntimeMode"]; if (!string.IsNullOrEmpty(runtimeModeString)) { switch (runtimeModeString.ToUpper()) { case "EMULATOR": runtimeMode = RuntimeMode.EMULATOR; break; case "SIMULATOR": runtimeMode = RuntimeMode.SIMULATOR; break; case "REALIMPL": runtimeMode = RuntimeMode.REALIMPL; break; default: runtimeMode = RuntimeMode.REALIMPL; break; } } return(runtimeMode); }
/// <inheritdoc /> public bool Validate(RuntimeMode runtimeMode, [NotNullWhen(false)] out string?validationErrorMessage) { if (runtimeMode == RuntimeMode.Production) { return(Validate(out validationErrorMessage)); } validationErrorMessage = null; return(true); }
/// <summary> /// Método Construtor. /// </summary> /// <param name="runtimeMode">Modo de execução da API. Por padrão, é utilizado o modo de produção, /// porém este exige e consome recursos do serviço. Nos modos voltados ao desenvolvimento, esses dados são irrelevantes e /// o serviço não é efetivamente consumido (Mensagens não são enviadas ao destinatário).</param> /// <param name="urlCode">Código de URL que altera-se de tempos em tempos nos modos de depuração e testes.</param> public ZenviaApi(RuntimeMode runtimeMode = RuntimeMode.PRODUCTION, string urlCode = "") { this.RuntimeMode = runtimeMode; this.BaseUrl = GetBaseUrl(urlCode); this.SendSmsUrl = this.BaseUrl + "/services/send-sms"; this.SendMultipleSmsUrl = this.BaseUrl + "/services/send-sms-multiple"; this.CancelSmsUrl = this.BaseUrl + "/services/cancel-sms"; this.GetSmsStatusUrl = this.BaseUrl + "/services/get-sms-status"; this.ListUnreadMessagesUrl = this.BaseUrl + "/services/received/list"; this.SearchReceivedMessagesUrl = this.BaseUrl + "/services/received/search"; }
public NetworkIdentityResponseDTO(NetworkIdentity n, RuntimeMode runtime) { Name = n.Name; Abbreviation = n.Abbreviation; Description = n.Description; TotalPatients = n.TotalPatients; Latitude = n.Latitude; Longitude = n.Longitude; PrimaryColor = n.PrimaryColor; SecondaryColor = n.SecondaryColor; Runtime = runtime; }
private static GameMaster CreateGameMasterFrom(IEnumerable <string> parameters) { var addressFlag = false; var port = default(int); var gameConfigPath = default(string); var ipAddress = default(IPAddress); var gameName = default(string); var loggingMode = LoggingMode.NonVerbose; _runtimeMode = RuntimeMode.Console; var options = new OptionSet { { "port=", "port number", (int p) => port = p }, { "conf=", "configuration filename", c => gameConfigPath = c }, { "address=", "server adress or hostname", a => addressFlag = IPAddress.TryParse(a, out ipAddress) }, { "game=", "name of the game", g => gameName = g }, { "verbose:", "logging mode", v => loggingMode = LoggingMode.Verbose }, { "visualize:", "runtime mode", r => _runtimeMode = RuntimeMode.Visualization } }; options.Parse(parameters); if (loggingMode == LoggingMode.Verbose && _runtimeMode == RuntimeMode.Visualization) { _runtimeMode = RuntimeMode.Console; } if (!addressFlag) { addressFlag = true; var ipHostInfo = Dns.GetHostEntry(Dns.GetHostName()); ipAddress = ipHostInfo.AddressList[0]; } if (port == default(int) || gameConfigPath == default(string) || gameName == default(string) || !addressFlag) { Usage(options); } var configLoader = new XmlLoader <GameConfiguration>(); var config = configLoader.LoadConfigurationFromFile(gameConfigPath); var communicationClient = new AsynchronousCommunicationClient(new IPEndPoint(ipAddress, port), TimeSpan.FromMilliseconds((int)config.KeepAliveInterval), MessageSerializer.Instance); return(new GameMaster(config, communicationClient, gameName, new ErrorsMessagesFactory(), loggingMode, new GameMasterMessageFactory())); }
public CohortCounter( IOptions <RuntimeOptions> opts, PanelConverter converter, PanelValidator validator, IPatientCohortService counter, ICohortCacheService cohortCache, IUserContext user, ILogger <CohortCounter> log) { this.runtime = opts.Value.Runtime; this.converter = converter; this.validator = validator; this.counter = counter; this.cohortCache = cohortCache; this.user = user; this.log = log; }
public AccountManager() { RuntimeMode runtimeMode = Configuration.GetRuntimeMode(); switch (runtimeMode) { case RuntimeMode.EMULATOR: m_AccountManager = JerniganObjectFactory.GetAccountManagerEmulatorProxy(); break; case RuntimeMode.REALIMPL: m_AccountManager = JerniganObjectFactory.GetAccountManagerRealImplProxy(); break; default: m_AccountManager = JerniganObjectFactory.GetAccountManagerRealImplProxy(); break; } }
public JerniganResourceAccess() { RuntimeMode runtimeMode = Configuration.GetRuntimeMode(); switch (runtimeMode) { case RuntimeMode.EMULATOR: m_JerniganResourceAccess = JerniganObjectFactory.GetJerniganResourceAccessEmulatorProxy(); break; case RuntimeMode.REALIMPL: m_JerniganResourceAccess = JerniganObjectFactory.GetJerniganResourceAccessRealImplProxy(); break; default: m_JerniganResourceAccess = JerniganObjectFactory.GetJerniganResourceAccessRealImplProxy(); break; } }
public RuntimeOptions WithRuntime(string value) { var tmp = value.ToUpper(); if (!ValidRuntime(tmp)) { throw new LeafConfigurationException($"{value} is not a supported a runtime mode"); } switch (tmp) { case Full: Runtime = RuntimeMode.Full; break; case Gateway: Runtime = RuntimeMode.Gateway; break; } return(this); }
// ------------------------------------------ // EXECUTING // ------------------------------------------ #region Executing /// <summary> /// Executes this instance with result. /// </summary> /// <param name="resultString">The result to get.</param> /// <param name="appScope">The application scope to consider.</param> /// <param name="scriptVariableSet">The script variable set to use.</param> /// <param name="runtimeMode">The runtime mode to consider.</param> /// <returns>The log of execution log.</returns> public override ILog ExecuteWithResult( out string resultString, IAppScope appScope = null, IScriptVariableSet scriptVariableSet = null, RuntimeMode runtimeMode = RuntimeMode.Normal) { resultString = ""; ILog log = appScope.Check(true); if (string.IsNullOrEmpty(this.FileName)) { log.AddWarning( title: "File name missing", description: "No file name defined in command '" + this.Key() + "'."); } else if (!log.HasErrorsOrExceptions()) { try { Process process = new Process(); process.StartInfo.UseShellExecute = false; process.StartInfo.RedirectStandardOutput = true; process.StartInfo.FileName = this.FileName; process.StartInfo.Arguments = this.ArgumentString; process.StartInfo.WorkingDirectory = this.WorkingDirectory; process.Start(); resultString = process.StandardOutput.ReadToEnd(); process.WaitForExit(); } catch (Exception ex) { log.AddException(ex); } } return(log); }
private static Player CreatePlayerFrom(IEnumerable <string> parameters) { bool teamFlag = false, roleFlag = false, addressFlag = false; var ipAddress = default(IPAddress); var port = default(int); var gameConfigPath = default(string); var gameName = default(string); var team = default(TeamColor); var role = default(PlayerType); var loggingMode = LoggingMode.NonVerbose; var blueStrategyGroupTypeFlag = true; var redStrategyGroupTypeFlag = true; var blueStrategyGroupType = StrategyGroupType.Basic; var redStrategyGroupType = StrategyGroupType.Basic; _runtimeMode = RuntimeMode.Console; var options = new OptionSet { { "port=", "port number", (int p) => port = p }, { "conf=", "configuration filename", c => gameConfigPath = c }, { "address=", "server adress or hostname", a => addressFlag = IPAddress.TryParse(a, out ipAddress) }, { "game=", "name of the game", g => gameName = g }, { "team=", "red|blue", t => teamFlag = Enum.TryParse(t, true, out team) }, { "role=", "leader|player", r => roleFlag = Enum.TryParse(r, true, out role) }, { "blueStrategy=", "strategy options", s => blueStrategyGroupTypeFlag = Enum.TryParse(s, true, out blueStrategyGroupType) }, { "redStrategy=", "strategy options", s => redStrategyGroupTypeFlag = Enum.TryParse(s, true, out redStrategyGroupType) }, { "verbose:", "logging mode", v => loggingMode = LoggingMode.Verbose }, { "visualize:", "runtime mode", r => _runtimeMode = RuntimeMode.Visualization } }; options.Parse(parameters); if (loggingMode == LoggingMode.Verbose && _runtimeMode == RuntimeMode.Visualization) { _runtimeMode = RuntimeMode.Console; } if (!addressFlag) { addressFlag = true; var ipHostInfo = Dns.GetHostEntry(Dns.GetHostName()); ipAddress = ipHostInfo.AddressList[0]; } if (port == default(int) || gameConfigPath == default(string) || gameName == default(string) || !addressFlag || !teamFlag || !roleFlag || !blueStrategyGroupTypeFlag || !redStrategyGroupTypeFlag) { Usage(options); } var configLoader = new XmlLoader <GameConfiguration>(); var config = configLoader.LoadConfigurationFromFile(gameConfigPath); var keepAliveInterval = TimeSpan.FromMilliseconds((int)config.KeepAliveInterval); var communicationClient = new AsynchronousCommunicationClient(new IPEndPoint(ipAddress, port), keepAliveInterval, MessageSerializer.Instance); var strategyGroups = new Dictionary <TeamColor, StrategyGroup> { { TeamColor.Blue, StrategyGroupFactory.Create(blueStrategyGroupType) }, { TeamColor.Red, StrategyGroupFactory.Create(redStrategyGroupType) } }; var player = new Player(communicationClient, gameName, team, role, new ErrorsMessagesFactory(), loggingMode, strategyGroups); return(player); }
/// <summary> /// Check if Node instance is in specified runtime mode. /// </summary> /// <param name="runtimeMode">Runtime mode.</param> /// <returns></returns> public bool IsIn(RuntimeMode runtimeMode) { RequireNodeIsConfigured(); return Configuration.RuntimeMode == runtimeMode; }
//------------------------------------------ // EXECUTION //----------------------------------------- #region Execution /// <summary> /// Executes this instance with result. /// </summary> /// <param name="resultString">The result to get.</param> /// <param name="appScope">The application scope to consider.</param> /// <param name="scriptVariableSet">The script variable set to use.</param> /// <param name="runtimeMode">The runtime mode to consider.</param> /// <returns>The log of execution log.</returns> public abstract ILog ExecuteWithResult( out string resultString, IAppScope appScope = null, IScriptVariableSet scriptVariableSet = null, RuntimeMode runtimeMode = RuntimeMode.Normal);
static RuntimeConfiguration() { Mode = RuntimeMode.None; }