Пример #1
0
    bool GetRuneGroupValueStr(RunepassiveTemplate runeT, int idx, out string result)
    {
        result = "";
        int attri = -1;

        int    isPercent = 1;
        string Symbol    = "";
        int    value     = 0;

        switch (idx)
        {
        case 0:
            isPercent = runeT.getType1();
            Symbol    = runeT.getSymbol1();
            value     = runeT.getValue1();
            attri     = runeT.getAttribute1();
            break;

        case 1:
            isPercent = runeT.getType2();
            Symbol    = runeT.getSymbol2();
            value     = runeT.getValue2();
            attri     = runeT.getAttribute2();
            break;

        case 2:
            isPercent = runeT.getType3();
            Symbol    = runeT.getSymbol3();
            value     = runeT.getValue3();
            attri     = runeT.getAttribute3();
            break;
        }

        if (isPercent == 1)
        {
            result = Symbol + ((float)(value) / 10f).ToString() + "%";
        }
        else
        {
            result = Symbol + value;
        }

        return(attri != -1);
    }
Пример #2
0
    /// <summary>
    /// 刷新所有有关符文装配界面的信息;
    /// </summary>
    void UpdateUIForm()
    {
        List <int> equipedTypes = new List <int>();

        for (int i = 0, j = (int)(EM_RUNE_POINT.EM_RUNE_POINT_NUMBER); i < j; i++)
        {
            EM_RUNE_POINT erp      = (EM_RUNE_POINT)i;
            ItemEquip     runeInfo = mObjectCard.GetHeroData().GetRuneItemInfo(erp);

            mRunes[i].SetRuneType(EM_RUNE_TYPE.EM_RUNE_TYPE_INVALID);
            if (runeInfo == null)
            {
                //mRunes[i].SetIcon(common.defaultPath + AddSpriteName);
                mRunes[i].SetIcon(AddSprite);
                mRunes[i].SetLevelInfoActive(false);
            }
            else
            {
                ItemTemplate runeTemp = DataTemplate.GetInstance().GetItemTemplateById(runeInfo.GetItemTableID());
                if (runeTemp != null)
                {
                    mRunes[i].SetIcon(common.defaultPath + runeTemp.getIcon());
                    //mRunes[i].SetLevel(runeInfo.)
                    mRunes[i].SetStarsNum(runeTemp.getRune_quality());
                    mRunes[i].SetLevel(runeInfo.GetStrenghLevel());
                    int runeType = runeTemp.getRune_type();
                    //if (!equipedTypes.Contains(runeType))
                    equipedTypes.Add(runeType);

                    bool isSpecial = i == (int)(EM_RUNE_POINT.EM_RUNE_POINT_SPECIAL);

                    if (!isSpecial)
                    {
                        mRunes[i].SetRuneType(runeType);
                    }
                }

                mRunes[i].SetLevelInfoActive(true);
            }
        }

        int          heroTableID = mObjectCard.GetHeroData().TableID;
        HeroTemplate heroT       = DataTemplate.GetInstance().GetHeroTemplateById(heroTableID);

        if (heroT == null)
        {
            LogManager.LogError("hero表中缺少数据 heroid = " + heroTableID);
            return;
        }

        List <int> runeGroup = DataTemplate.GetInstance().GetHeroRuneGroup(heroT);

        if (runeGroup == null)
        {
            LogManager.LogError("获取英雄符文组合失败 heroid = " + heroTableID);
            return;
        }

        if (runeGroup.Count > 4)
        {
            LogManager.LogError("符文组合最多4个符文");
            return;
        }

        for (int i = 0, j = mRuneGoupItems.Length; i < j; i++)
        {
            mRuneGoupItems[i].SetActive(false);
        }

        for (int i = 0, j = runeGroup.Count; i < j; i++)
        {
            //mRuneGoupItems[i].SetIcon(GetIconByRuneType(runeGroup[i]));
            mRuneGoupItems[i].SetIcon(GetSpriteByRuneFlagType(runeGroup[i]));
            mRuneGoupItems[i].SetEffectShow(EM_RUNE_TYPE.EM_RUNE_TYPE_INVALID);
            mRuneGoupItems[i].SetActive(true);
        }

        int activeNum = 0;

        for (int i = 0; i < runeGroup.Count; i++)
        {
            int idx = equipedTypes.IndexOf(runeGroup[i]);

            if (idx == -1)
            {
                mRuneGoupItems[i].SetEffectShow(EM_RUNE_TYPE.EM_RUNE_TYPE_INVALID);
                continue;
            }
            else
            {
                mRuneGoupItems[i].SetEffectShow((EM_RUNE_TYPE)runeGroup[i]);
                equipedTypes.RemoveAt(idx);
                activeNum++;
            }
        }

        bool isActive = activeNum >= runeGroup.Count; //是否激活符文组合条件;

        RunepassiveTemplate runPassT = DataTemplate.GetInstance().GetRunepassiveTemplate(heroT.getRunePassive());

        if (runPassT != null)
        {
            string str1    = "";
            bool   isShow1 = GetRuneGroupValueStr(runPassT, 0, out str1);
            mRuneValues[0].text = isActive ? str1 : "<color=#acacac>" + str1 + "</color>";
            mRuneValues[0].transform.parent.gameObject.SetActive(isShow1);
            mRuneDetails[0].text    = isShow1 ? GameUtils.getString(runPassT.getDes1()) : "";
            mRuneAttrImgs[0].sprite = RuneAttrImgs[isActive ? 1 : 0];

            string str2    = "";
            bool   isShow2 = GetRuneGroupValueStr(runPassT, 1, out str2);
            mRuneValues[1].text = isActive ? str2 : "<color=#acacac>" + str2 + "</color>";
            mRuneValues[1].transform.parent.gameObject.SetActive(isShow2);
            mRuneDetails[1].text    = isShow2 ? GameUtils.getString(runPassT.getDes2()) : "";
            mRuneAttrImgs[1].sprite = RuneAttrImgs[isActive ? 1 : 0];

            string str3    = "";
            bool   isShow3 = GetRuneGroupValueStr(runPassT, 2, out str3);
            mRuneValues[2].text = isActive ? str3 : "<color=#acacac>" + str3 + "</color>";
            mRuneValues[2].transform.parent.gameObject.SetActive(isShow3);
            mRuneDetails[2].text    = isShow3 ? GameUtils.getString(runPassT.getDes3()) : "";
            mRuneAttrImgs[2].sprite = RuneAttrImgs[isActive ? 1 : 0];
        }
    }