public static int DefenseLevelNeeded(RuneArmorType toWearArmor) { switch (toWearArmor) { case RuneArmorType.Leather: case RuneArmorType.Bronze: case RuneArmorType.Iron: return(1); case RuneArmorType.Steel: return(5); case RuneArmorType.HardLeather: case RuneArmorType.StuddedLeather: return(10); case RuneArmorType.Mithril: return(20); case RuneArmorType.Adamantite: return(30); case RuneArmorType.Rune: case RuneArmorType.GreenDragonHide: case RuneArmorType.BlueDragonHide: case RuneArmorType.RedDragonHide: case RuneArmorType.BlackDragonHide: return(40); case RuneArmorType.Dragon: return(60); default: return(1); } }
public static int DefenseLevelNeeded(RuneArmorType toWearArmor) { switch (toWearArmor) { case RuneArmorType.Leather: case RuneArmorType.Bronze: case RuneArmorType.Iron: return 1; case RuneArmorType.Steel: return 5; case RuneArmorType.HardLeather: case RuneArmorType.StuddedLeather: return 10; case RuneArmorType.Mithril: return 20; case RuneArmorType.Adamantite: return 30; case RuneArmorType.Rune: case RuneArmorType.GreenDragonHide: case RuneArmorType.BlueDragonHide: case RuneArmorType.RedDragonHide: case RuneArmorType.BlackDragonHide: return 40; case RuneArmorType.Dragon: return 60; default: return 1; } }