private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "BlueRune" || other.gameObject.tag == "RedRune" || other.gameObject.tag == "GreenRune" || other.gameObject.tag == "Rune") { if (PickedUpItem == false) { Rune tempRune = other.GetComponent <Rune>(); foreach (ItemSlot IS in ItemSlots) { if (IS.ItemHeld == false) { PickedUpItem = true; IS.SetItem(tempRune.GetItemPrefab()); break; } } tempRune.TurnOffRune(); } } }