Пример #1
0
        public ModData(string mod, bool useLoadScreen = false)
        {
            Languages = new string[0];
            Manifest = new Manifest(mod);
            ObjectCreator = new ObjectCreator(Manifest);
            Manifest.LoadCustomData(ObjectCreator);

            if (useLoadScreen)
            {
                LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value);
                LoadScreen.Init(Manifest, Manifest.LoadScreen.ToDictionary(my => my.Value));
                LoadScreen.Display();
            }

            WidgetLoader = new WidgetLoader(this);
            RulesetCache = new RulesetCache(this);
            RulesetCache.LoadingProgress += HandleLoadingProgress;
            MapCache = new MapCache(this);

            var spriteLoaders = new List<ISpriteLoader>();
            foreach (var format in Manifest.SpriteFormats)
            {
                var loader = ObjectCreator.FindType(format + "Loader");
                if (loader == null || !loader.GetInterfaces().Contains(typeof(ISpriteLoader)))
                    throw new InvalidOperationException("Unable to find a sprite loader for type '{0}'.".F(format));

                spriteLoaders.Add((ISpriteLoader)ObjectCreator.CreateBasic(loader));
            }

            SpriteLoaders = spriteLoaders.ToArray();

            var sequenceFormat = Manifest.Get<SpriteSequenceFormat>();
            var sequenceLoader = ObjectCreator.FindType(sequenceFormat.Type + "Loader");
            var ctor = sequenceLoader != null ? sequenceLoader.GetConstructor(new[] { typeof(ModData) }) : null;
            if (sequenceLoader == null || !sequenceLoader.GetInterfaces().Contains(typeof(ISpriteSequenceLoader)) || ctor == null)
                throw new InvalidOperationException("Unable to find a sequence loader for type '{0}'.".F(sequenceFormat.Type));

            SpriteSequenceLoader = (ISpriteSequenceLoader)ctor.Invoke(new[] { this });
            SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s);

            // HACK: Mount only local folders so we have a half-working environment for the asset installer
            GlobalFileSystem.UnmountAll();
            foreach (var dir in Manifest.Folders)
                GlobalFileSystem.Mount(dir);

            defaultRules = Exts.Lazy(() => RulesetCache.Load());

            initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
        }
Пример #2
0
        public ModData(string mod)
        {
            Languages = new string[0];
            Manifest = new Manifest(mod);
            ObjectCreator = new ObjectCreator(Manifest);
            LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value);
            LoadScreen.Init(Manifest, Manifest.LoadScreen.NodesDict.ToDictionary(x => x.Key, x => x.Value.Value));
            LoadScreen.Display();
            WidgetLoader = new WidgetLoader(this);
            RulesetCache = new RulesetCache(this);
            RulesetCache.LoadingProgress += HandleLoadingProgress;
            MapCache = new MapCache(this);

            // HACK: Mount only local folders so we have a half-working environment for the asset installer
            GlobalFileSystem.UnmountAll();
            foreach (var dir in Manifest.Folders)
                GlobalFileSystem.Mount(dir);

            defaultRules = Exts.Lazy(() => RulesetCache.LoadDefaultRules());

            initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
        }