public ReservesNaturelleDesRapaces(RulesTarget target = RulesTarget.OneRandomAlly, RulesWhen when = RulesWhen.EachTurn) : base(target, when)
 {
     type = RulesType.Reserve;
 }
Пример #2
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 public SpecialRules(RulesTarget target, RulesWhen when)
 {
     Target = target;
     When   = when;
 }
Пример #3
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 public RouteBoueuse(RulesTarget target = RulesTarget.EveryAlly, RulesWhen when = RulesWhen.CombatBeginning) : base(target, when)
 {
     type = RulesType.Route;
 }
Пример #4
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 public BrumeSournoise(RulesTarget target = RulesTarget.OneRandomEnemy, RulesWhen when = RulesWhen.EachTurn) : base(target, when)
 {
     type = RulesType.Brume;
 }
Пример #5
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 public TotemMonstrueux(RulesTarget target = RulesTarget.EveryEnemy, RulesWhen when = RulesWhen.CombatBeginning) : base(target, when)
 {
     type = RulesType.Totem;
 }
Пример #6
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 public ChampignonsEntetants(RulesTarget target = RulesTarget.Everyone, RulesWhen when = RulesWhen.CombatBeginning) : base(target, when)
 {
     type = RulesType.Champignons;
 }
Пример #7
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 public MaraisNauséand(RulesTarget target = RulesTarget.EveryAlly, RulesWhen when = RulesWhen.CombatBeginning) : base(target, when)
 {
     type = RulesType.Marais;
 }
Пример #8
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 public AllergieSaisonniere(RulesTarget target = RulesTarget.OneRandomAlly, RulesWhen when = RulesWhen.CombatBeginning) : base(target, when)
 {
     type = RulesType.Allergie;
 }