public ReservesNaturelleDesRapaces(RulesTarget target = RulesTarget.OneRandomAlly, RulesWhen when = RulesWhen.EachTurn) : base(target, when) { type = RulesType.Reserve; }
public SpecialRules(RulesTarget target, RulesWhen when) { Target = target; When = when; }
public RouteBoueuse(RulesTarget target = RulesTarget.EveryAlly, RulesWhen when = RulesWhen.CombatBeginning) : base(target, when) { type = RulesType.Route; }
public BrumeSournoise(RulesTarget target = RulesTarget.OneRandomEnemy, RulesWhen when = RulesWhen.EachTurn) : base(target, when) { type = RulesType.Brume; }
public TotemMonstrueux(RulesTarget target = RulesTarget.EveryEnemy, RulesWhen when = RulesWhen.CombatBeginning) : base(target, when) { type = RulesType.Totem; }
public ChampignonsEntetants(RulesTarget target = RulesTarget.Everyone, RulesWhen when = RulesWhen.CombatBeginning) : base(target, when) { type = RulesType.Champignons; }
public MaraisNauséand(RulesTarget target = RulesTarget.EveryAlly, RulesWhen when = RulesWhen.CombatBeginning) : base(target, when) { type = RulesType.Marais; }
public AllergieSaisonniere(RulesTarget target = RulesTarget.OneRandomAlly, RulesWhen when = RulesWhen.CombatBeginning) : base(target, when) { type = RulesType.Allergie; }