public ViewTransform(RtPoint from, RtPoint to, RtVector up) { Up = up; To = to; From = from; Forward = (To - From).Normalize(); var upNormalized = Up.Normalize(); Left = Forward.Cross(upNormalized); var trueUp = Left.Cross(Forward); var orientation = RtMatrix.Identity; orientation.M11 = Left.X; orientation.M12 = Left.Y; orientation.M13 = Left.Z; orientation.M21 = trueUp.X; orientation.M22 = trueUp.Y; orientation.M23 = trueUp.Z; orientation.M31 = -Forward.X; orientation.M32 = -Forward.Y; orientation.M33 = -Forward.Z; var translation = RtMatrix.Identity; translation.M14 = -from.X; translation.M24 = -from.Y; translation.M34 = -from.Z; Matrix = orientation * translation; }
public void Then_zeroVector_Minus_vector_Should_Equal_Vector(double x, double y, double z) { var expectedVector = new RtVector(x, y, z); var actualVector = _vectorsContext.ZeroVector - _vectorsContext.Vector; Assert.Equal(expectedVector, actualVector); }
public void Then_vector1_minus_vector2_Should_Equal_Vector(double x, double y, double z) { var expectedVector = new RtVector(x, y, z); RtVector actualVector = _vectorsContext.Vector1 - _vectorsContext.Vector2; Assert.Equal(expectedVector, actualVector); }
public void Then_Normalize_vector_Should_Equals_Vector(double x, double y, double z) { var expectedVector = new RtVector(x, y, z); var actual = _vectorsContext.Vector.Normalize(); Assert.Equal(expectedVector, actual); }
public void Then_Transform_Multiplied_By_vector_Equals_vector(int x, int y, int z) { var expectedVector = new RtVector(x, y, z); var actualVector = _transformationsContext.Transform * _vectorsContext.Vector; Assert.Equal(expectedVector, actualVector); }
public void Then_ReflectVector_Of_Computations_Should_Equal_Vector(string x, string y, string z) { var expectedVector = new RtVector(x.EvaluateExpression(), y.EvaluateExpression(), z.EvaluateExpression()); var actualVector = _computationsContext.Computations.ReflectVector; Assert.Equal(expectedVector, actualVector); }
public void Then_Direction_Of_Ray_Should_Equal_Vector(double x, double y, double z) { var expectedDirection = new RtVector(x, y, z); var actualDirection = _rayContext.Ray.Direction; Assert.Equal(expectedDirection, actualDirection); }
public void Then_Direction_Of_SavedRay_Of_shape_Should_Equal_Vector(double x, double y, double z) { var expectedOrigin = new RtVector(x, y, z); var actualOrigin = _shapesContext.TestShape.SavedRay.Direction; Assert.Equal(expectedOrigin, actualOrigin); }
public void Then_Direction_Of_ray2_Should_Equal_Vector(double x, double y, double z) { var expectedVector = new RtVector(x, y, z); var actualVector = _rayContext.Ray2.Direction; Assert.Equal(expectedVector, actualVector); }
public void Then_point1_Minus_point2_Should_Equal_Vector(int firstPointIndex, int secondPointIndex, float x, float y, float z) { var expectedVector = new RtVector(x, y, z); var actualVector = _pointsContext.Points[firstPointIndex] - _pointsContext.Points[secondPointIndex]; Assert.Equal(expectedVector, actualVector); }
public void Then_NormalVector_Of_computations_Should_Equal_Vector(float x, float y, float z) { var expectedPoint = new RtVector(x, y, z); var actualPoint = _computationsContext.Computations.NormalVector; Assert.Equal(expectedPoint, actualPoint); }
public void Then_Cross_vector1_With_vector2_Should_Equal_Vector(double x, double y, double z) { var expectedVector = new RtVector(x, y, z); var actualVector = _vectorsContext.Vector1.Cross(_vectorsContext.Vector2); Assert.Equal(expectedVector, actualVector); }
public void Then_NormalN_Of_Mesh_Parser_Should_Equal_Vector(int indexOfNormal, double x, double y, double z) { var expectedVector = new RtVector(x, y, z); Assert.Equal(expectedVector, _objFileContext.ObjFile.Mesh.GetNormal(indexOfNormal)); }
public void Then_normalVector_Should_Equal_Vector(string x, string y, string z) { var expectedVector = new RtVector(x.EvaluateExpression(), y.EvaluateExpression(), z.EvaluateExpression()); Assert.Equal(expectedVector, _vectorsContext.Normal); }
public void Then_Edge2_Of_Triangle_Should_Equal_Vector(double x, double y, double z) { var expectedVector = new RtVector(x, y, z); Assert.Equal(expectedVector, _triangesContext.Triangle.Edge2); }
public Projectile(RtPoint position, RtVector velocity) { Position = position; Velocity = velocity; }
public RtEnvironment(RtVector gravity, RtVector wind) { Gravity = gravity; Wind = wind; }
public void Then_VVector_Of_AreaLight_Should_Equal(float x, float y, float z) { var expectedVector = new RtVector(x, y, z); Assert.Equal(expectedVector, _lightsContext.AreaLight.VVector); }
public void Give_normalN_Should_Equal_Vector(int indexOfNormal, double x, double y, double z) { var expectedVector = new RtVector(x, y, z); Assert.Equal(expectedVector, _vectorsContext.Normals[indexOfNormal]); }
public void Then_normal_Should_Equal_Vector(double x, double y, double z) { var expectedVector = new RtVector(x, y, z); Assert.Equal(expectedVector, _vectorsContext.Normal); }