public static StatUpgradeResult HealFor50(this RpgAccount account) { var cost = 50; var gold = account.GetItemCount(1); if (50 > gold) { return(StatUpgradeResult.NotEnoughGold); } account.RemoveItemCount(1, (uint)cost); account.Health = Math.Clamp(account.Health + 50, 0, account.MaxHealth); return(StatUpgradeResult.Success); }
public static StatUpgradeResult UpgradeEndurance(this RpgAccount account) { var cost = JustineCore.Utilities.GetGeneralCurveCost((int)(account.Endurance + 1)); var gold = account.GetItemCount(1); if (cost > gold) { return(StatUpgradeResult.NotEnoughGold); } account.RemoveItemCount(1, (uint)cost); account.Endurance++; return(StatUpgradeResult.Success); }
public static uint GetGoldAmount(this RpgAccount account) { return(account.GetItemCount(GoldId)); }