private IEnumerator ResetGame(bool reset)
    {
        m_started = false;

        iTween.MoveBy(m_showReelItems[m_currentPicture],
                      new Vector3(Constants.SHOWREEL_ITEM_XOFFSET, 0, 0), Constants.SHOWREEL_MOVE_TIME);

        yield return(new WaitForSeconds(Constants.SHOWREEL_MOVE_TIME));

        if (!reset)
        {
            m_currentPicture = 0;
            m_rowsManager.DestroyRows();
            m_started = false;
        }

        if (Global.state == Global.State.ShowReel)
        {
            yield return(new WaitForSeconds(Constants.COVER_MOVE_TIME));

            this.gameObject.transform.position = Vector3.zero;

            m_currentPicture = 0;
            // reset game.
            m_rowsManager.DestroyRows();
            if (reset == true)
            {
                m_rowsManager.ReSet(); Global.state = Global.State.Playing;
            }
            else
            {
                Global.state = Global.State.Menu;
            }
        }

        if (reset)
        {
            if (Global.state == Global.State.ShowImg && Game.SuperMode != Game.Difficulty.Hard)
            {
                StartCoroutine(m_rowsManager.OntoNextRow());
                Global.state = Global.State.Playing;
            }
            else if (Global.state == Global.State.ShowImg && Game.SuperMode == Game.Difficulty.Hard)
            {
                Global.state = Global.State.Timer;
            }
        }
    }