public void GetPossibleRowValues_IsCorrect()
        {
            var puzzle = new Puzzle(new int?[, ] {
                { 1, null /* 4 */, null /* 3 */, 2 },
                { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                { 3, 2, 4, 1 }
            });
            var rule = new RowUniquenessRule(puzzle, _GetAllPossibleValues(puzzle.Size));

            Assert.Equal(new BitVector(0b11000), rule.GetMissingValuesForRow(0));
            Assert.Equal(new BitVector(0b11100), rule.GetMissingValuesForRow(1));
            Assert.Equal(new BitVector(0b11110), rule.GetMissingValuesForRow(2));
            Assert.Equal(new BitVector(0b00000), rule.GetMissingValuesForRow(3));
        }
Пример #2
0
        public void Revert_RevertsSpecifiedRow()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null /* 4 */, null /* 3 */, 2 },
                new int?[] { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                new int?[] { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                new int?[] { 3, 2, 4, 1 }
            });
            var rule = new RowUniquenessRule();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));
            IList <BitVector> initialPossibleValuesByRow = _GetPossibleValuesByRow(puzzle.Size, rule);
            var updatedCoordTracker  = new CoordinateTracker(puzzle.Size);
            var revertedCoordTracker = new CoordinateTracker(puzzle.Size);
            var coord = new Coordinate(1, 1);
            int val   = 3;

            rule.Update(coord, val, updatedCoordTracker);

            rule.Revert(coord, val, revertedCoordTracker);

            Assert.Equal(
                updatedCoordTracker.TrackedCoords.ToArray(),
                revertedCoordTracker.TrackedCoords.ToArray());
            for (int row = 0; row < initialPossibleValuesByRow.Count; row++)
            {
                Assert.Equal(
                    initialPossibleValuesByRow[row],
                    rule.GetMissingValuesForRow(row));
            }
        }
Пример #3
0
        public void GetPossibleRowValues_IsCorrect()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null /* 4 */, null /* 3 */, 2 },
                new int?[] { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                new int?[] { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                new int?[] { 3, 2, 4, 1 }
            });
            var rule = new RowUniquenessRule();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));

            Assert.Equal(new BitVector(0b11000), rule.GetMissingValuesForRow(0));
            Assert.Equal(new BitVector(0b11100), rule.GetMissingValuesForRow(1));
            Assert.Equal(new BitVector(0b11110), rule.GetMissingValuesForRow(2));
            Assert.Equal(new BitVector(0b00000), rule.GetMissingValuesForRow(3));
        }
Пример #4
0
        private IList <BitVector> _GetPossibleValuesByRow(int numRows, RowUniquenessRule rule)
        {
            var possibleRowValues = new List <BitVector>();

            for (int row = 0; row < numRows; row++)
            {
                possibleRowValues.Add(rule.GetMissingValuesForRow(row));
            }
            return(possibleRowValues);
        }
        public void Revert_WithoutAffectedList_RevertsSpecifiedRow()
        {
            var puzzle = new Puzzle(new int?[, ] {
                { 1, null /* 4 */, null /* 3 */, 2 },
                { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                { 3, 2, 4, 1 }
            });
            var rule = new RowUniquenessRule(puzzle, _GetAllPossibleValues(puzzle.Size));
            IList <BitVector> initialPossibleValuesByRow = _GetPossibleValuesByRow(puzzle.Size, rule);
            var coord = new Coordinate(1, 1);
            int val   = 3;

            rule.Update(coord, val, new CoordinateTracker(puzzle.Size));

            rule.Revert(coord, val);

            for (int row = 0; row < initialPossibleValuesByRow.Count; row++)
            {
                Assert.Equal(
                    initialPossibleValuesByRow[row], rule.GetMissingValuesForRow(row));
            }
        }