private void EnemyShoot() { if (Row0.Count > 0) { int i = Random.Range(0, Row0.Count - 1); GameObject enemy = Row0.ElementAt(i); enemy.SendMessage("Shoot"); } else if (Row1.Count > 0) { int i = Random.Range(0, Row1.Count - 1); GameObject enemy = Row1.ElementAt(i); enemy.SendMessage("Shoot"); } else if (Row2.Count > 0) { int i = Random.Range(0, Row2.Count - 1); GameObject enemy = Row2.ElementAt(i); enemy.SendMessage("Shoot"); } else if (Row3.Count > 0) { int i = Random.Range(0, Row3.Count - 1); GameObject enemy = Row3.ElementAt(i); enemy.SendMessage("Shoot"); } else if (Row4.Count > 0) { int i = Random.Range(0, Row4.Count - 1); GameObject enemy = Row4.ElementAt(i); enemy.SendMessage("Shoot"); } }