Пример #1
0
    void Start()
    {
        correctNoteFeedback = GetComponent <ParticleSystem>();
        body       = GetComponent <Rigidbody>();
        motorAudio = GetComponent <AudioSource>();

        roverType = (RoverType)Random.Range(0, (int)RoverType.Count);
        visuals[(int)roverType].gameObject.SetActive(true);

        signalArgument.playerID = (int)playerIndex;
    }
Пример #2
0
 public void SetRoverType(RoverType type)
 {
     visuals[(int)roverType].gameObject.SetActive(false);
     roverType = type;
     visuals[(int)roverType].gameObject.SetActive(true);
 }