void Start() { correctNoteFeedback = GetComponent <ParticleSystem>(); body = GetComponent <Rigidbody>(); motorAudio = GetComponent <AudioSource>(); roverType = (RoverType)Random.Range(0, (int)RoverType.Count); visuals[(int)roverType].gameObject.SetActive(true); signalArgument.playerID = (int)playerIndex; }
public void SetRoverType(RoverType type) { visuals[(int)roverType].gameObject.SetActive(false); roverType = type; visuals[(int)roverType].gameObject.SetActive(true); }