Пример #1
0
        protected override void ProducerAction()
        {
            using (NetMQContext ctx = NetMQContext.Create())
            {
                using (RouterSocket socket = ctx.CreateRouterSocket())
                {
                    socket.Bind(Address);

                    while (true)
                    {
                        NetMQMessage message = socket.ReceiveMessage();
                        if (!IsEmpty)
                        {
                            Queue.Add(message);
                        }
                    }
                }
            }
        }
Пример #2
0
        private void RouterAction()
        {
            using (NetMQContext ctx = NetMQContext.Create())
            {
                using (RouterSocket socket = ctx.CreateRouterSocket())
                {
                    socket.Bind(Address);

                    while (true)
                    {
                        NetMQMessage message  = socket.ReceiveMessage();
                        string       topic    = message.Last.ConvertToString();
                        byte[]       snapshot = _snapshotFactory(topic);

                        var response = new NetMQMessage();
                        response.Append(message.First);
                        response.AppendEmptyFrame();
                        response.Append(snapshot);

                        socket.SendMessage(response);
                    }
                }
            }
        }
        public void Router_Dealer_Demonstrating_Messages_From_Subscribers_To_Publisher()
        {
            // NOTES
            // 1. Use ThreadLocal<DealerSocket> where each thread has
            //    its own client DealerSocket to talk to server
            // 2. Each thread can send using it own socket
            // 3. Each thread socket is added to poller

            const int delay = 500; // millis

            var clientSocketPerThread = new ThreadLocal <DealerSocket>();

            using (var server = new RouterSocket("@tcp://127.0.0.1:5556"))
            {
                using (var poller = new NetMQPoller())
                {
                    // Start some threads, each with its own DealerSocket
                    // to talk to the server socket. Creates lots of sockets,
                    // but no nasty race conditions no shared state, each
                    // thread has its own socket, happy days.
                    for (var i = 0; i < 4; i++)
                    {
                        Task.Factory.StartNew(state =>
                        {
                            DealerSocket client = null;

                            if (!clientSocketPerThread.IsValueCreated)
                            {
                                client = new DealerSocket();
                                client.Options.Identity =
                                    Encoding.Unicode.GetBytes(state.ToString());
                                client.Connect("tcp://127.0.0.1:5556");
                                client.ReceiveReady        += Client_ReceiveReady;
                                clientSocketPerThread.Value = client;
                                poller.Add(client);
                            }
                            else
                            {
                                client = clientSocketPerThread.Value;
                            }

                            while (true)
                            {
                                var messageToServer = new NetMQMessage();
                                messageToServer.AppendEmptyFrame();
                                messageToServer.Append(state.ToString());
                                Console.WriteLine("======================================");
                                Console.WriteLine(" OUTGOING MESSAGE TO SERVER ");
                                Console.WriteLine("======================================");
                                PrintFrames("Client Sending", messageToServer);
                                client.SendMultipartMessage(messageToServer);
                                Thread.Sleep(delay);
                            }
                        },
                                              string.Format("client {0}", i),
                                              TaskCreationOptions.LongRunning);
                    }

                    // start the poller
                    poller.RunAsync();

                    // server loop
                    for (var i = 0; i < 6; i++)
                    {
                        var clientMessage = server.ReceiveMessage();
                        Console.WriteLine("======================================");
                        Console.WriteLine(" INCOMING CLIENT MESSAGE FROM CLIENT ");
                        Console.WriteLine("======================================");
                        PrintFrames("Server receiving", clientMessage);
                        if (clientMessage.FrameCount == 3)
                        {
                            var clientAddress         = clientMessage[0];
                            var clientOriginalMessage = clientMessage[2].ConvertToString();
                            var response = string.Format("{0} back from server {1}",
                                                         clientOriginalMessage,
                                                         DateTime.Now.ToLongTimeString());
                            var messageToClient = new NetMQMessage();
                            messageToClient.Append(clientAddress);
                            messageToClient.AppendEmptyFrame();
                            messageToClient.Append(response);
                            server.SendMultipartMessage(messageToClient);
                        }
                    }
                }
            }
        }