void RoundBegin() { Debug.Log("轮到" + roundTurn.ToString() + "的回合"); switch (roundTurn) { case RoundTurn.PlayerRound: player.CardManager.ExpenseReset(); StartCoroutine(PlayerDrawCard(3)); //player.GetCardsFromLibrary(3); break; case RoundTurn.EnemyRound: enemy.CardManager.ExpenseReset(); enemy.GetCardsFromLibrary(3); break; } ChangeRoundStatus(RoundStatus.Rounding); }
void Update() { InputControl(); switch (battleStatus) { case BattleStatus.BattleBegin: battleStatus = BattleStatus.BattleBegin; player.CardManager.ExpenseReset(); player.CardManager.SelectCard(); player.GetCardsFromLibrary(6); enemy.GetCardsFromLibrary(6); roundStatus = RoundStatus.RoundBegin; roundTurn = RoundTurn.PlayerRound; battleStatus = BattleStatus.Batttling; break; case BattleStatus.Batttling: battleStatus = enemy.HP <= 0 ? BattleStatus.PlayerWin : battleStatus; battleStatus = player.HP <= 0 ? BattleStatus.PlayerLose : battleStatus; switch (roundStatus) { case RoundStatus.RoundBegin: Debug.Log("轮到" + roundTurn.ToString() + "的回合"); switch (roundTurn) { case RoundTurn.PlayerRound: player.CardManager.ExpenseReset(); player.GetCardsFromLibrary(3); break; case RoundTurn.EnemyRound: enemy.CardManager.ExpenseReset(); enemy.GetCardsFromLibrary(3); break; } roundStatus = RoundStatus.Rounding; break; case RoundStatus.Rounding: switch (roundTurn) { case RoundTurn.PlayerRound: break; case RoundTurn.EnemyRound: if (enemy.isRound == false) { StartCoroutine("EnemyPutCard"); enemy.isRound = true; } break; } break; case RoundStatus.RoundEnd: switch (roundTurn) { case RoundTurn.PlayerRound: player.BuffReduce(); roundTurn = RoundTurn.EnemyRound; break; case RoundTurn.EnemyRound: enemy.BuffReduce(); roundTurn = RoundTurn.PlayerRound; break; } roundStatus = RoundStatus.RoundBegin; break; } break; case BattleStatus.PlayerLose: GameManager.Instance.ReturnToMenu(false); battleStatus = BattleStatus.PlayerPause; break; case BattleStatus.PlayerWin: battleStatus = BattleStatus.PlayerPause; PlayerWin(); break; case BattleStatus.PlayerPause: default: break; } }