public void AnimationEnded() { if (m_animCounter == m_roundMenu.AmountOfSeconds) { SoundManager.PlaySFX(m_roundMenu.GoClipName); } else { SoundManager.PlaySFX(m_roundMenu.NumberClipName); } m_roundMenu.SetBool(m_purpleAnimator, "Play", false); m_animCounter++; if (m_animCounter > m_roundMenu.AmountOfSeconds) { m_animCounter = 0; } }
public void ResetEnter() { _parent.SetBool(_animator, "Enter", false); _parent.StartTimer(); }