private void CountdownOneSecond() { if (CurrentTime > 0) { CountdownText.text = CurrentTime.ToString(); CurrentTime--; } else { CountdownText.text = "Brawl!"; StartCoroutine(HideCountdownText()); RoundReferee.StartRound(); CancelInvoke("CountdownOneSecond"); } }
public void Awake() { // init singleton Debug.Assert(instance == null, this.gameObject.name + " - RoundReferee : must be unique!"); instance = this; }
public void MSG_Death() { PlayerInputCtlr playerInputCtlr = this.gameObject.GetComponent <PlayerInputCtlr>(); RoundReferee.RegisterDeath((int)playerInputCtlr.m_nbPlayer); }