Пример #1
0
        public App()
        {
            InitializeComponent();

            DependencyService.Register <MockDataStore>();
            MainPage = new RoundImage();
        }
Пример #2
0
    IEnumerator startTimer()
    {
        RoundImage.GetComponent <Animator>().SetBool("animate", true);
        yield return(new WaitForSeconds(3f));

        RoundImage.GetComponent <Animator>().SetBool("animate", false);
        string timer = JsonUtility.ToJson(GameManager.manager._timer_data);

        GameManager.manager.SocketEmit("start_round_timer", timer);
        SoundManager.manager.playStart();
        striker_avatar.transform.GetComponent <Animator>().SetBool("start", true);
        striker_avatar.transform.GetChild(1).GetComponent <Animator>().SetTrigger("start");
    }
        void ReleaseDesignerOutlets()
        {
            if (btnCloseBg != null)
            {
                btnCloseBg.Dispose();
                btnCloseBg = null;
            }

            if (btnCloseBgBottom != null)
            {
                btnCloseBgBottom.Dispose();
                btnCloseBgBottom = null;
            }

            if (CloseButton != null)
            {
                CloseButton.Dispose();
                CloseButton = null;
            }

            if (MainView != null)
            {
                MainView.Dispose();
                MainView = null;
            }

            if (MessageText != null)
            {
                MessageText.Dispose();
                MessageText = null;
            }

            if (PointsText != null)
            {
                PointsText.Dispose();
                PointsText = null;
            }

            if (RoundImage != null)
            {
                RoundImage.Dispose();
                RoundImage = null;
            }

            if (TableHeightConstraint != null)
            {
                TableHeightConstraint.Dispose();
                TableHeightConstraint = null;
            }

            if (TableView != null)
            {
                TableView.Dispose();
                TableView = null;
            }

            if (TopViewContainer != null)
            {
                TopViewContainer.Dispose();
                TopViewContainer = null;
            }

            if (vWhiteBackground != null)
            {
                vWhiteBackground.Dispose();
                vWhiteBackground = null;
            }
        }
Пример #4
0
    private void InitGame(Role role)
    {
        direct  = Direction.Centre;
        canKick = true;
        //round = 1;
        //if (!setCamera)
        //{
        round++;
        for (int i = 0; i < roundSprite.Length; i++)
        {
            if (round == (i + 1))
            {
                RoundImage.GetComponent <Image>().sprite = roundSprite[i];
            }
        }
        if (role == Role.Keeper)
        {
            InGameAvatar[0].transform.parent     = keeper_avatar.transform;
            InGameAvatar[0].transform.position   = keeper_avatar.transform.position;
            InGameAvatar[0].transform.rotation   = keeper_avatar.transform.rotation;
            InGameAvatar[0].transform.localScale = new Vector3(1, 1, 1);
            myAnimator.runtimeAnimatorController = Resources.Load("KeeperNew") as RuntimeAnimatorController;

            InGameAvatar[1].transform.parent           = striker_avatar.transform;
            InGameAvatar[1].transform.position         = striker_avatar.transform.position;
            InGameAvatar[1].transform.rotation         = striker_avatar.transform.rotation;
            opponentAnimator.runtimeAnimatorController = Resources.Load("StrikerNew") as RuntimeAnimatorController;

            InGameAvatar[1].transform.localScale = new Vector3(1, 1, 1);
            Camera.main.transform.position       = keeperCamPos;
            Camera.main.transform.rotation       = Quaternion.Euler(keeperCamRot);
            //KeeperUI.SetActive(true);
            StrikerUI.SetActive(true);
            strikerBG.SetActive(false);
            keeperBG.SetActive(true);
            kickBtn.GetComponent <Image>().sprite = buttonImg[0];
        }
        else if (role == Role.Striker)
        {
            InGameAvatar[0].transform.parent     = striker_avatar.transform;
            InGameAvatar[0].transform.position   = striker_avatar.transform.position;
            InGameAvatar[0].transform.rotation   = striker_avatar.transform.rotation;
            InGameAvatar[0].transform.localScale = new Vector3(1, 1, 1);
            myAnimator.runtimeAnimatorController = Resources.Load("StrikerNew") as RuntimeAnimatorController;

            InGameAvatar[1].transform.parent           = keeper_avatar.transform;
            InGameAvatar[1].transform.position         = keeper_avatar.transform.position;
            InGameAvatar[1].transform.rotation         = keeper_avatar.transform.rotation;
            InGameAvatar[1].transform.localScale       = new Vector3(1, 1, 1);
            opponentAnimator.runtimeAnimatorController = Resources.Load("KeeperNew") as RuntimeAnimatorController;

            Camera.main.transform.position = strikerCamPos;
            Camera.main.transform.rotation = Quaternion.Euler(strikerCamRot);
            //KeeperUI.SetActive(false);
            strikerBG.SetActive(true);
            keeperBG.SetActive(false);
            StrikerUI.SetActive(true);
            kickBtn.GetComponent <Image>().sprite = buttonImg[1];
        }
        //setCamera = true;
        //  }

        temp1 = new Vector3(0, 0, 0);
        StartCoroutine(startTimer());
    }