Пример #1
0
 void rotateBlades(Vector3 rot)
 {
     for (int i = 0; i < rotorblades.Count; ++i)
     {
         GameObject go  = (GameObject)rotorblades [i];
         Rotorblade rbb = go.GetComponent <Rotorblade> ();
         rbb.rotateAngle(rot);
     }
 }
Пример #2
0
 //Rotate all blades on the z axis with the specified amount.
 public void rotateBlades(float amount)
 {
     for (int i = 0; i < rotorblades.Count; ++i)
     {
         GameObject b  = (GameObject)rotorblades [i];
         Rotorblade rb = b.GetComponent <Rotorblade> ();
         rb.rotateAngle(new Vector3(amount, 0, 0));               //z x y
     }
 }