Пример #1
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 public static RotationalAcceleration From(double value, RotationalAccelerationUnit fromUnit)
Пример #2
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        public static RotationalAcceleration From(QuantityValue value, RotationalAccelerationUnit fromUnit)
#endif
        {
            return(new RotationalAcceleration((double)value, fromUnit));
        }
 public string ToString(RotationalAccelerationUnit unit, [CanBeNull] Culture culture, int significantDigitsAfterRadix)
 {
     double value = As(unit);
     string format = UnitFormatter.GetFormat(value, significantDigitsAfterRadix);
     return ToString(unit, culture, format);
 }
Пример #4
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 /// <summary>
 ///     Get string representation of value and unit. Using two significant digits after radix.
 /// </summary>
 /// <param name="unit">Unit representation to use.</param>
 /// <param name="cultureName">Name of culture (ex: "en-US") to use for localization and number formatting. Defaults to <see cref="UnitSystem" />'s default culture.</param>
 /// <returns>String representation.</returns>
 public string ToString(RotationalAccelerationUnit unit, [CanBeNull] string cultureName)
 {
     return(ToString(unit, cultureName, 2));
 }
Пример #5
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 public static RotationalAcceleration From(double value, RotationalAccelerationUnit fromUnit)
 {
     return(new RotationalAcceleration((double)value, fromUnit));
 }
Пример #6
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        /// <summary>
        ///     Parse a unit string.
        /// </summary>
        /// <param name="str">String to parse. Typically in the form: {number} {unit}</param>
        /// <param name="unit">The parsed unit if successful.</param>
        /// <returns>True if successful, otherwise false.</returns>
        /// <example>
        ///     Length.TryParseUnit("m", new CultureInfo("en-US"));
        /// </example>
        /// <param name="cultureName">Name of culture (ex: "en-US") to use when parsing number and unit. Defaults to <see cref="GlobalConfiguration.DefaultCulture" /> if null.</param>
        public static bool TryParseUnit(string str, [CanBeNull] string cultureName, out RotationalAccelerationUnit unit)
        {
            IFormatProvider provider = GetFormatProviderFromCultureName(cultureName);

            return(UnitParser.Default.TryParse <RotationalAccelerationUnit>(str, provider, out unit));
        }
Пример #7
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 /// <summary>
 ///     Creates the quantity with the given numeric value and unit.
 /// </summary>
 /// <param name="value">The numeric value to construct this quantity with.</param>
 /// <param name="unit">The unit representation to construct this quantity with.</param>
 /// <exception cref="ArgumentException">If value is NaN or Infinity.</exception>
 public RotationalAcceleration(double value, RotationalAccelerationUnit unit)
 {
     _value = value;
     _unit  = unit;
 }
Пример #8
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 /// <summary>
 ///     Get unit abbreviation string.
 /// </summary>
 /// <param name="unit">Unit to get abbreviation for.</param>
 /// <returns>Unit abbreviation string.</returns>
 public static string GetAbbreviation(RotationalAccelerationUnit unit)
 {
     return(GetAbbreviation(unit, null));
 }
Пример #9
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 /// <summary>
 ///     Convert to the unit representation <paramref name="unit" />.
 /// </summary>
 /// <returns>Value converted to the specified unit.</returns>
 public double As(RotationalAccelerationUnit unit) => GetValueAs(unit);
Пример #10
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        /// <summary>
        ///     Converts this Duration to another Duration with the unit representation <paramref name="unit" />.
        /// </summary>
        /// <returns>A Duration with the specified unit.</returns>
        public RotationalAcceleration ToUnit(RotationalAccelerationUnit unit)
        {
            var convertedValue = GetValueAs(unit);

            return(new RotationalAcceleration(convertedValue, unit));
        }
Пример #11
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 public static RotationalAcceleration?From(QuantityValue?value, RotationalAccelerationUnit fromUnit)
 {
     return(value.HasValue ? new RotationalAcceleration((double)value.Value, fromUnit) : default(RotationalAcceleration?));
 }
Пример #12
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 public static string GetAbbreviation(RotationalAccelerationUnit unit, [CanBeNull] Culture culture)
 {
     return(UnitSystem.GetCached(culture).GetDefaultAbbreviation(unit));
 }
Пример #13
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 public static void HasConversion(this PropertyBuilder <RotationalAcceleration> propertyBuilder, RotationalAccelerationUnit unit) =>
 propertyBuilder.HasConversion(v => v.As(unit), v => new RotationalAcceleration(v, unit));
Пример #14
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        public static string GetAbbreviation(
            RotationalAccelerationUnit unit,
#if WINDOWS_UWP
            [CanBeNull] string cultureName)
Пример #15
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 /// <summary>
 ///     Get string representation of value and unit. Using two significant digits after radix.
 /// </summary>
 /// <param name="unit">Unit representation to use.</param>
 /// <param name="provider">Format to use for localization and number formatting. Defaults to <see cref="UnitSystem.DefaultCulture" />.</param>
 /// <returns>String representation.</returns>
 public string ToString(RotationalAccelerationUnit unit, [CanBeNull] IFormatProvider provider)
 {
     return(ToString(unit, provider, 2));
 }
Пример #16
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 RotationalAcceleration(double numericValue, RotationalAccelerationUnit unit)
 {
     _value = numericValue;
     _unit  = unit;
 }
Пример #17
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        public static string GetAbbreviation(RotationalAccelerationUnit unit, [CanBeNull] IFormatProvider provider)
        {
            provider = provider ?? UnitSystem.DefaultCulture;

            return(UnitSystem.GetCached(provider).GetDefaultAbbreviation(unit));
        }
Пример #18
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        /// <summary>
        ///     Get unit abbreviation string.
        /// </summary>
        /// <param name="unit">Unit to get abbreviation for.</param>
        /// <returns>Unit abbreviation string.</returns>
        /// <param name="cultureName">Name of culture (ex: "en-US") to use when parsing number and unit. Defaults to <see cref="GlobalConfiguration.DefaultCulture" /> if null.</param>
        public static string GetAbbreviation(RotationalAccelerationUnit unit, [CanBeNull] string cultureName)
        {
            IFormatProvider provider = GetFormatProviderFromCultureName(cultureName);

            return(UnitAbbreviationsCache.Default.GetDefaultAbbreviation(unit, provider));
        }
Пример #19
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 public static RotationalAcceleration From(decimal value, RotationalAccelerationUnit fromUnit)
 {
     return(new RotationalAcceleration((decimal)value, fromUnit));
 }
Пример #20
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 public static bool TryParseUnit(string str, out RotationalAccelerationUnit unit)
 {
     return(TryParseUnit(str, null, out unit));
 }
 /// <summary>
 ///     Get string representation of value and unit. Using current UI culture and two significant digits after radix.
 /// </summary>
 /// <param name="unit">Unit representation to use.</param>
 /// <returns>String representation.</returns>
 public string ToString(RotationalAccelerationUnit unit)
 {
     return(ToString(unit, null, 2));
 }
Пример #22
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        /// <summary>
        ///     Converts this RotationalAcceleration to another RotationalAcceleration with the unit representation <paramref name="unit" />.
        /// </summary>
        /// <returns>A RotationalAcceleration with the specified unit.</returns>
        public RotationalAcceleration ToUnit(RotationalAccelerationUnit unit)
        {
            var convertedValue = AsBaseNumericType(unit);

            return(new RotationalAcceleration(convertedValue, unit));
        }
Пример #23
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 /// <summary>
 ///     Get string representation of value and unit. Using two significant digits after radix.
 /// </summary>
 /// <param name="unit">Unit representation to use.</param>
 /// <param name="culture">Culture to use for localization and number formatting.</param>
 /// <returns>String representation.</returns>
 public string ToString(RotationalAccelerationUnit unit, [CanBeNull] Culture culture)
 {
     return ToString(unit, culture, 2);
 }