// Start is called before the first frame update void Start() { canOpenRhino = true; cmp_RhinoMod = GetComponent <Enemy_RhinoModel>(); cmp_mov = GetComponent <Movement>(); cmp_rot = GetComponent <Rotatement>(); }
// Start is called before the first frame update void Start() { cmp_mov = GetComponent <Movement>(); cmp_tools = GetComponent <TimersNTools>(); cmp_rot = GetComponent <Rotatement>(); to_down = false; timer = 0; //cmp_tools.Timer_for_bools() }
// Start is called before the first frame update void Start() { cmp_mov = GetComponent <Movement>(); cmp_rot = GetComponent <Rotatement>(); cmp_trgrDmg = GetComponent <InstantTrigerDamage>(); if (GameObject.Find("Player")) { target = GameObject.Find("Player").transform; RotToPlayer(); //owo } }
// Start is called before the first frame update void Start() { cmp_rot = GetComponent <Rotatement>(); cmp_rb = GetComponent <Rigidbody>(); cmp_mov = GetComponent <Movement>(); atacking = false; if (sword_obj && sword_obj.activeSelf == true) { sword_obj.SetActive(false); } if (spear_obj && spear_obj.activeSelf == true) { spear_obj.SetActive(false); } }
//-------------------------// // Start is called before the first frame update void Start() { actualDrag = GetComponent <Rigidbody>().drag; inmuneTimer = 0; cmp_test = GetComponent <testscript>(); cmp_modelo_Ply = GetComponent <PlayerModelo>(); cmp_plyView = GetComponent <PlayerView>(); cmp_grnd_Updater = GetComponent <GroundStatsUpdater>(); cmp_mov = GetComponent <Movement>(); cmp_rot = GetComponent <Rotatement>(); cmp_atk = GetComponent <Attacks>(); cmp_timers = GetComponent <TimersNTools>(); cmp_life = GetComponent <Life>(); cmp_life.life = cmp_modelo_Ply.playerLife; protecting = false; cmp_life.protec = protecting; }
// Start is called before the first frame update void Start() { cmp_life = GetComponent <Life>(); //EnemyHasHelmet = false; cmp_life.protec = EnemyHasHelmet; cmp_enemyLionMod = GetComponent <Enemy_LionModel>(); cmp_mov = GetComponent <Movement>(); cmp_rot = GetComponent <Rotatement>(); cmp_atk = GetComponent <Attacks>(); follow = true; cmp_life.life = cmp_enemyLionMod.enemyLife; if (GameObject.Find("Player")) { target = GameObject.Find("Player").transform; player = GameObject.Find("Player"); } }
// Start is called before the first frame update void Start() { cmp_rot = GetComponent <Rotatement>(); }