public void RotateMatrix_Rotates_Matrix() { //Arrange int[][] matrix = new int[][] { new int[] { 1, 2, 3 }, new int[] { 4, 5, 6 }, new int[] { 7, 8, 9 } }; //Act var actual = RotateMatrix.MatrixRotate(matrix); //Assert var expected = new int[][] { new int[] { 7, 4, 1 }, new int[] { 8, 5, 2 }, new int[] { 9, 6, 3 } }; Assert.Equal(expected, actual); }