void Awake() { source = GetComponent <AudioSource>(); GameObject bots = GameObject.Find("Rotating Bots"); if (bots != null) { rotatingBots = bots.GetComponent <RotateBots>(); } GameObject ol = GameObject.Find("HowToPlay Overlay"); if (ol != null) { overlay = ol.GetComponent <Image>(); overlay.enabled = false; } images = new List <GameObject>(); for (int i = 0; i < transform.childCount; i++) { images.Add(transform.GetChild(i).gameObject); } EnableSlide(-1); playing = false; }
void Awake() { source = GetComponent<AudioSource>(); GameObject bots = GameObject.Find("Rotating Bots"); if (bots != null) { rotatingBots = bots.GetComponent<RotateBots>(); } GameObject ol = GameObject.Find("HowToPlay Overlay"); if (ol != null) { overlay = ol.GetComponent<Image>(); overlay.enabled = false; } images = new List<GameObject>(); for (int i = 0; i < transform.childCount; i++) { images.Add(transform.GetChild(i).gameObject); } EnableSlide(-1); playing = false; }